I don't actually FEEL like my fishing range was extended with the "catch 10 shrimp" upgrade, might help if there was a general fishing range indicator. And the "increased damage when the line's red" feels too finicky, seems like the line goes from white to broken more often than from white to red.
It's possible the range is visually off. There's a bug where if you approach fish from the top, the line seems longer than if you approach them from the bottom. And yea I found the same thing as you in playtesting, where max range fishing line was too hard to maintain. I kept it as such because it's more like a "oh no it's getting away" safety net thing, but I do agree it can feel very weak against something like the bass which can snap the line very quickly. I think bumping the % up could help that but I'd have to be careful it's not too strong. Thanks for the feedback!
Didn't expect reincarnate to instantly reincarnate me, I figured there'd be a confirmation and a dialog box possibly explaining WHY I should reincarnate. I got a wisdom point now but what does it do? Only use I see for it is changing it to intelligence.
For the molecule upgrades I thought they'd use molecules to upgrade the gain rate of other stuff. Apparently they increase the amount of molecules I gain.
And with this update my stats screen is entirely empty. Heck, I don't even HAVE a hard reset button now. And the new enemy tooltips are too cluttered, can't see what stats I'll gain from beating them without starting a fight.
Right now the Strange Robot fight is just broken, I can't even look at its stats before dying. Pretty sure I'm dying due to reflection which is a weird mechanic anyway seeing as, for most enemies, you want as high a damage and speed as you can get and there's nothing you can do as a counter.
For what they currently give the evil spirit is not worth the effort. Enormous dodge rate, very low stat gain. The fact that their cap's 300 kills doesn't make them more enticing. Crits are nice and all but I need to HIT FIRST.
I've definitely noticed a wall starting from ring 180 or so. I think it's largely due to the speed modifier lagging behind the damage modifier? It's quite noticeable.
It seems like double hit is bugged in the sense that it can't kill an enemy. I've had an enemy be at -8 health a couple of times. Also, both double hit and dodge are showing like 10 numbers after the decimal. Not sure what language the game's written in but there's probably an option to limit it to 2 numbers.
The gold generator feels SEVERELY underpowered. Mine's level 27 and I only get 87 gold every 5 seconds? Leveling it up to 28 costs 28.5k and I'm pretty certain I could earn significantly more by investing that gold in weapon stats.
Thanks for letting me know,
Im currently working on a big balance on all upgrades, it won't be ready for this week update but should be ready for next week update, this update should fix this issue that the gold generator will be more useful and much more.
It's possible the range is visually off. There's a bug where if you approach fish from the top, the line seems longer than if you approach them from the bottom. And yea I found the same thing as you in playtesting, where max range fishing line was too hard to maintain. I kept it as such because it's more like a "oh no it's getting away" safety net thing, but I do agree it can feel very weak against something like the bass which can snap the line very quickly. I think bumping the % up could help that but I'd have to be careful it's not too strong. Thanks for the feedback!