I wish the Fairgrounds were less random. Whether I send in a cat with high stats or some runt with low stats they seem to have roughly the same chance of getting a decent score.
I admit that the people commenting about the amount of clicks to upgrade stuff have a point. The only reason I'm not loudly proclaiming the same is because I'm using an autoclicker keybind to avoid that.
Might be worth it to add a back button to the prestige screen, right now you need to be 100% certain that you have enough coins or risk having to reload the page. Or maybe I'm just not seeing it?
That's rather odd. The Alien Assistant's 2nd ability should give a large boost by consuming all your research points but even when it consumed over 1000 points the boost was just 25%? Seems rather weak, even if I can't spend my research points on anything else.
Is it just me or is the 2nd mission just ridiculous? I can kill the first 9 mobs well enough but then the nuke waltzes up and it just ends in annihilation. How much damage do you even need to do per hit to kill that thing before it gives a live performance of what went down at nuclear testing grounds?
I feel like the new "skip a floor" calculation is killing the speed of people at the lower end of the prestige layers. I'm spending a relatively large amount of time fighting stuff which can't even make a dent in my Fighter's armor, nevermind actually kill anything. And this is multiple waves in a row.
It would be nice if I could collect a wine while doing a quest. Also, it seems like various settings aren't being saved. So far the ones I've noticed are: direction of the square tower & state of "hide damage info" checkbox.
I feel like the bonus from Emeralds needs to be changed. The chance bonus is capped at 200% and that's rather easily achieved, after that you still have a chance of getting Emeralds but they're essentially useless.
It kinda feels like the game loop itself is at least partially tied to the tick upgrade, seeing as it takes a moment for the interface to show that you've upgraded to a higher level if the tick upgrade is still at 1.
I'm not quite getting benefactions. They're not permanent bonuses but the cost for getting one does increase even when resetting. I honestly don't see the use.
Had to hard reset before the game'd work, which is too bad. I feel like this update's actually a step back in the UI department, pretty sure the text was a bit easier on the eyes previously and I'm not a fan of the dropdown menu. Furthermore, the current amount of currency still isn't viewable in the menu.
About the stone duck: does it also count Regret obtained from upgrades or only the ones you've purchased yourself? Adding either "total" or "bought" to the description would clear that up.
I think the upgrades aren't working as intended. For one, they only apply to future purchases. But more importantly the clicking upgrade is completely broken (though maybe it's intended). In most games a % clicking upgrade just adds the total of passive production to what you can earn by clicking. In here it gets added to future purchases of click power. Whether the rebirth multiplier gets added to the click power I'm not too sure of, I think it is. Which just makes it even more broken.
Suggestions: 1. Currency visible in relevant screens (gold in upgrades, PP in prestige) 2. All screens can be toggled with the button. Right now you need to click the X for upgrades and prestige, the rest work like this.
Just reduced amount of clicks with the click and hold option! Hope that helps!!