Some mini games need description. This 3x3 game, what should you do? There is no solution (only 1000000 solution, but this is to much to do -.-). Even reaching in every horizontal and vertical sum, there is no solution when addition and same result. There should an option to turn minigames off.
Does the comments execute html code?
‹@blob:https://game278577.konggames.com/1a3f28f2-892b-4dc5-bbda-a73acc2182e7:3:30184 ⇐
could be missing the " › " symbol
Update is broken, same message. This is the event to break the game?
An error occurred running the Unity content on this page. See your [...]
run/" could be missing
And where are artifacts? Now with deltadelta + ghost particle combo multi is inly 10 in vortex2 before was 15. in vortex 1 it is ~6. Lost this 3x is a hard go back beacues in lost of 20 days of progress without any extra to compense the lost (which could be many who now already left game, who not cheating). Btw. Lifetime since beginning shows 27, but oculd much igher for me (~36-40 days)
One night later ~ 780k Coins and only 17 fp. After upgrading ~48s to get 1178 Coins. Ok, Around 25% more coins in same time(from 750k to 1 Mio in 12h). What is the maximum Science Points (actual 150)?
There is not really a cap yet. You can collect as many as you like.
But you need to hit rebuild if you want to have any use of them. Even If you have all the best parts you get still better general stats with more points.
At first days get 40-50 gold per 90s , now many days later it is 960 per 56s. Money gaining is mauch faster than slow (wrong upgrades at start could slow down.
For Lab, Now 133 Points and most gaining 2-4 power/sec, but feels extrems slowed down to gain new points. Theoretical with now 10-12 power/sec and lab lv 5 it should get faster.
Rebuild-Bug. Rebuild set upgrades back to 0 in upgrade tab, but as long no upgrades of respective section (generator, battery...) is bought, the old value before rebuild is used.
Mantle & Burn chamber upgradet to Lv3. Time before upgrade to reach 410 Battery was 2:30 (then clicked stop; waiting for flywheel to stop + 20s-30s), now it reach only 350 after 2:24 and ends with flywheel stop. Water before upgrade was ~10% left, after upgrade ~50%. Relation with Furnace Temperature and effect to water boiling is much slower than before upgrade (35s to 60s after upgrade) that create this huge energy loss and useless of those 2 upgrades.
I have a closer look there, perhaps I messed up something in the formula.
Edit: There was an error in the formula that calculates the temperature loss after the burner has no fuel anymore.
Thanks for the Information.
The other effect you see with the increased heating time is not an energy loss.
It´s because the mantle increases the maximum temperatur of the burn chamber.
Bug in Bonuses? In vortex 1 Required Energy is 2x, ok. But switch to Vortex 2, in Bonuses Required Energy is shown at x3 (x2 every Vortex -> should be x4), but to enable HLSL and Vortex is 4x. And when is update time for new DM-System, and want this accelerated rainbow unicorn butterfly kitty XD (or how many clicks on pokeball until it come out?)?
Without Mantle and Burn Chamber and 2 nights progress, i get with every run 370 charge or 37 coins per run. Fuel isn't bug. Every process is very long (4k gold in ~10h)
For balance: battery capacity can have increased upgrades (10 max charge not 5, chasing (like the description) could multiplies when stopped (coins this run = actual batterie charge * casing[1 + casing/10], auto-stop button in shop and check left of stop button ((when fuel = 0 & flywheel = 0) or charge = max) cost ~500-750, auto buy button (only when auto-stop is bought, coast 1000-1500, start when stopped).
The battery had a combined bonus iirc. A % and a flat one. But I have to check again.
The thing is there I planned a prestige system as well.
That´s why I stayed carefull with the boni so it does not go out of control togehter with the prestige bonus.
Edit : Thanks for pointing the thing with the battery out.
That one did not work like intendet.
But I have look there. Perhaps I boost it a bit for now.
When the save is loaded, bought upgrades in the shop are shown (battery capacity Lv 2, fuel lv 3...), but back to the main window, all levels are 1 (max battery is 150, should be 160, fuel goes empty as no upgrades bought, RPM Generator max 54 =LV 0, but max before reload was 66 =Lv2). Upgrade levels are not overtaken to main process.
Burch Chamber upgrades let the fuel take to fast after even one upgrade (power from 155 down to 82). + after refresh site loading save don't load bought upgrades until bought new upgrade of this section
I´ll implement a Reset Button in the start menu.
And check the said upgrade.
How about the savegame? It did not laod at all after you reloaded the page?
Or just some dataloss/Rollback?
Thanks for feedback! I added description to 3x3 minigame.