Mechanics bring more gold? Before optimized 80 Mio Gold/h in 1.03. Demolished every exploration after 4 and changed it to dungeon (5-11) and get 130 Mio in 3 minutes. When building quest 12 (exploration time 60'000 ) i don't get more than 20 Mio in 3 minutes. Exploration for the first 4 quest collect the party, the dungeon make now the money. After quest 11 there should explorer AND dungeon to choose for each quest.
For the tavern, a system where to set up how many troops (e.g. 50 adv + 30 wiz + 40 sword...) can set, before they questing as lonely (or only 10 like 1.0)
please, make an upgrade for 5 secret ingredients, so that special delivery automated get. when buyed all upgrades it is nearly impossible to click creates or cans.
How is divine orbs calculated? Chest (+218B) + Tenacity (+700%) --> 1744B + 6*0,3*1744B (orbs) --> 4883B but only have 2704B (mysterious emblem not included)
Hi, did you consume the orbs to gain a buff? If you consumed the orbs, the HP boost gained from them is lost, and traded for the effects you gain from the buff. Hope that helps.
Hi, how divine orbs work is that you can choose to keep the orbs for a passive damage + HP boost, or consume them all to get a buff that improves your Tenacity and Life Leech abilities. Therefore, the higher the levels of your Tenacity, the more effective it will be to consume the buff. Eventually it will be stronger for you to use the buff. Until then, it might be better for you to not consume the buff (unless you want to trade off that extra bit of HP for life leech, depending on your playstyle and survivability needs - max HP vs regen?) Sorry if that was confusing and hope it helps.
You now get much more Money an Skill should be balanced now :)