Someone forget to deactivate the buttons when tabs are changed (so buiny damag for 300 don't work, when money is smaller than buyuíng speed; even in other tabs you can change settings for option buttons like sound & music)
Btw even slow m0 is now broken. from 120 MeVs to 180 MeVs with upgrades slow-m0(10) & limbo(5), before was slow-m0 multi only 4 and rate per sec was doubled when active.
New Particle & upgrades could bugged (some of them). Running with new particle first time and get 1B/s after ten minutes. New Lab, but now it has friction. Even cycle bonus is wrong (from 100k cyclyes + 100% bonus to 152k cyles +60% bonus after Cyclotron). Plus after Lab reset new Particle Lv is not reset to 0
conquered lands gold & troop gain bugged? conquered kucia ( 4,9 mio gold + 929 troops), but in misc gaining from countrys only 1,2 mio/s gold & 370 troops/s
I apologize for the confusion. Those are automatically converted to per-second gain representations, hence the /s at the end. Consider the countries take 12 seconds to give you anything so take the total value and multiply it by 12 to get the total. Or you can add them all up manually and divide by 12 you will see it adds up although all values are rounded!
It's "slightly" faster now, but 500 trillion for cornflowers is little to extreme. Wednesday Lv 280 gaining 25 Mio/s (show 7 Mio/s, but 3 seconds ingame is 1 sec real) so it need 20 Mio seconds (231 days) before even 1 cornflower get. Sales with clicking need upgrades too. Could producing trillions of ressource with a few clicks, but money is with same few clicks not even million (autoclick every 5ms = 500-600k, not more than 10% of sales staff)
Kettle technology broken. Only with iron pot getting 11k $/s, all other pots only 733$/s. All other technology (fuel, stove, popcorn, flavor) not change idle calculation.
Problem message:
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: Assertion failed: klass, at: C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\vm\Class.cpp,1406,Init at jsStackTrace (PopcornIdleWebGL.js:1:19540)
stackTrace (PopcornIdleWebGL.js:1:19711)
___assert_fail (PopcornIdleWebGL.js:1:222473)
qGk (PopcornIdleWebGL.asm.js:17:1)
YGk (PopcornIdleWebGL.asm.js:17:1)
SMe (PopcornIdleWebGL.asm.js:6:1)
[...]
HCl (PopcornIdleWebGL.asm.js:28:1)
dynCall [Runtime.dynCall] (PopcornIdleWebGL.js:1:7469)
_emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (PopcornIdleWebGL.js:1:39017)
runIter [Browser.mainLoop.runIter] (PopcornIdleWebGL.js:1:42109)
Browser_mainLoop_runner (PopcornIdleWebGL.js:1:40554)
hi! I am sorry you got that error. I am no expert, so I can only surmise that it probably has something to do with how your firefox manages its memory. I can only suggest to clear your cache in firefox settings.
Even after update: apps slow down performance. Installed apps lime tools until kill's greed. 3x130 GB HDD, OS Windoors 8.999, Core 8x5 GHz, RAM 4x11 GB. Normal screen 550 Mio/sec, settings screen680 mio/sec. install one of the first apps (like terminal, txt editor & pung) reduce income to 350-400 mio/sec (in setting screen 700 mio/sec), so progress bars of apps take to much performance and lower income about 20-50%, so setting show no progress bars and there is no performance loss
after update, bubbles can catched with autoclicker, mouse is to slow (even hit bubble sometimes don't registered from game). Ruby-system seems out of game, and no rubys for goals anymore?
When overpowered, easy planets in idle mode only gain 1/3 or 1/4 as shown slaves per sec, also scientists found rate brake to only 1/4 rate of normal at this planets.
Commander, now I understand why I am only the Corporal here. You spot the slightest flaws - unbelievable. Of course I "asked" some slaves ... err ... workers to fix that issue. It should work now. Sincerely Corporal Tutnix.
Dont knwo when you wrote this, I did some hotfixed yesterday to solve some bugs, Its already fixed?