Pretty buggy still, e.g. items not appearing in inventory, shift-click not working in full screen. I'll play it when the kinks are all smoothed out, but so far looks pretty cool and funny to boot.
Pretty addictive. 5/5, because it satisfies all my requirements for the ideal casual game: simple concept, sharp and minimalist graphics and sound, and challenge/difficulty that ramps up smoothly to a must-use-brain level.
A very satisfyingly challenging logic puzzler, with decent graphics and great background music. Minor bug where clicking the power source occasionally does not reset all effects caused by the active power system - i.e. a fixed steam detector pulled by a magnet does not return to original position. Still, 5/5.
It went from a decent puzzle game with a simple enough concept to a great game all round thanks to the inclusion of an entertaining plotline and setting - which worked surprisingly well. Difficulty ramp was gradual, music very appropriate, and no bugs that I noticed. Very well done! The only thing I'd suggest improving is the difficulty of the hardest puzzles - they could be even harder. 5/5.
4/5 for a pretty effective make of the Orpheus myth. Would have been 5/5 if the whole challenge of "not looking back" were actually more challenging, and more incorporated into the game - i.e. not being able to turn back while fighting bosses and navigating through jumps and obstacles.
Ditto, Fidodo. The Reckless opponent is MUCH more likely to score big. But taking his/her cue - to score big, take the risk and keep on rollin'. My personal opinion is it's a pretty good game, works extremely well with the simple concept it's got, and because it's so simple, it's nicely replayable again and again. 4/5.
Incredibly sweet. I'd love to have a series of games like this, where you play around with "possible endings" - and go from funny to just "awww", just like you've done here. 5/5.
Fun shooter of the curtain fire kind. Only complaints: Lack of variety after a few levels, the only thing that keeps me playing is seeing what the upgrades look like, and you can max all the important ones by level 9. Also needs to ramp up the challenge a bit; difficulty as of now would be a good "Easy" mode. I'm at 350493915 at the start of level 10 of first playthrough, haven't died once, and I generally suck at shooters. Firing up the adrenaline special (balanced ship) also lags my computer, although granted, I have terrible specs. All in all though, pretty good mindless fun for a while, that has potential to be more. 3/5.
Has a some rough edges when it comes to controls and movement, particular chaining attacks - but on the whole, a pretty darn entertaining game. The skeletally outlined, glowy effects work very well, I think, and there's a nice variety of enemies. Music can get to be rather boring, but better boring than grating. I'd give an overall rating of 3.5/5 --> 4/5. Clean up the movement a little, add a bit more variety to elements - maybe a bigger peripheral view of the map, and it'll be a solid 4 for me.
Contrary to what I've seen in other comments, I actually quite like the addition of the knife levels. Sniper games are common enough nowadays that they use the same concepts over and over without any significant originality of their own - controlling the knife movement would add more realism though. I don't see why a "tactical" assassin would be bobbing up and down so much. You could probably get the same effect by having the target move instead.
4/5.
Wonderfully atmospheric, lovely little graphics and sound, and a sweet concept that reminds me of fl0w - but it didn't feel much more than that. The game could be taken much further, instead of simply moving around eating things as a goal. The viruses were a very nice touch, for example, and use them for a bigger role. As it is, so long as you don't use the fission ability, nothing much happens when you get infected, despite how minimalistically frightening they look. Definitely has potential though. I'd love to see what a version 2 of this might become. Er, evolve into. 3/5.
Well yes, it was short, but I didn't enjoy it as much as I could. Gameplay needs to be a little more logical (to make it that much more diabolical as well as playable!) - steps to kill the victims should probably have a little more link or reasoning to them. The first level was pretty good in this aspect. The moment the water appeared near the lamp, I understood what they could be used to do. Otherwise, excellently gruesome and eerie music, graphics, and a nice touch with the "insert coin" gimmick. 4/5.