I have no idea why people can't complete level 2 as I read so often, I've personally completed it 3 times already. No problem each time. Difficulty normal, there were plenty of troops left on the map to kill after that, I probably could have killed 8000 had the game not automatically ended at 5000 kills. As for saving and loading campaigns, you can't save battles, you can only save on the campaign screen, if you load after that, it'll load the game on the campaign you saved.
the outcome of any action in this game is determined for 80% by how much you've paid for it and how lucky the game decided you would get, anything else pales in comparison with those two, you pay as well go play roulette.
Unfortunately, this was made for a game jam with the theme "every run must be exactly 60 seconds," so restarts aren't allowed. How about taking a walk around town to meet with others and read the signs?
Edit: Okay, okay, I was wrong. A reset button has been added. Enjoy everyone!
Every 3 battles or so this game keeps crashing with the following message in the console: "WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost", the message before that one is usually something like: Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 3346.
42255130-a2e2-4fcc-961c-c700747af605:8 Total: 9.350000 ms (FindLiveObjects: 0.660001 ms CreateObjectMapping: 0.405000 ms MarkObjects: 7.435000 ms DeleteObjects: 0.815000 ms)
This game isn't hard at all. It's pretty much an endurance game where you have to grind your way to better stats and once you have those the bosses are a cake walk as long as you remember that you don't have to kill all enemies on every map. Just get better stats and gear and skip all island and walk straight to the bosses, kill (which is easy with good stats and gear), done. I can't say I enjoy this type of game, where the game is pretty much all about a brainless grind grind grind.
The reward for the final demon boss is a bit anticlimactic. It doesn't look like this game actually has a real end. After the end screen, you can just start over with higher lvl enemies, which is cool I suppose, but the tutorial messages also start, which is a bit superfluous. I 'finished' it with the archer. I can't speak about other classes, but the archer class is pretty much invincible. You throw 1-3 fairies out there that block all non-ranged damage and then just hit everyone from afar. Depending on your gear, you can get 100% mana and hp regen by just shooting, so shooting fast is a real bonus. There are 3 gear sets you can collect. I got the best results with a mix of elements from the 3 sets. All in all a fun game, but it's lacking a bit a depth in story. I think I rated it a 4/5.
That bunny gettin' pretty fat. A suggestion for another 5 levels, make him eat that last carrot where he gets so fat he can't jump anymore or alternatively he becomes so slow that the zombies can outrun him instead of the other way around. :D
Immediate minus points for being so tall it doesn't fit on my screen and trying to control the box with a mouse leads to a gigantic amount of moves that were not the moves I intended to make. Other than that it's fine.
Hmm, unfortunately this series keeps going downhill imo. Before there were at least some bits of puzzles and action, now it's literally just clicking and reading. The content in this particular game is 1 page long, without all the reading delays it would take a little over a minute to read, the artwork is mostly static and re-use, so really... It's obvious there are a lot of people who still like this, I used to, but no longer. Sorry, it would require quite a bit of improvement for me to enjoy these games again.
pawnluckian much? the difficulty level is completely determined by the rng, in other words, you can just mindlessly go ahead and after about 30 minutes it's done, or you can really think about what you want to do, get annoyed that you keep getting the wrong random cards but eventually finish it in about the same time, as mindfulness is clearly inferior to randomness in this game, this is the exact reason why most high level real chess players dislike chess960
Tips for when truly stuck: - general story line: if you're stuck with no clue what to do, go talk to everyone again, new options pop up sometimes after having spoken or found things on character you've already spoken to - boiler: listen to the hints given by characters and remember that the routing you choose is completely up to you, you can end up with several straight pipes remaining, but you'll definitely need all those elbows - alchemy explosion stuff: imagine the instructions rotated 180°, the single ingredient quantity has to multiplied by the double ingredient quantity of the same type, ex. ] has 3 lines, ][ has 2 lines: quantity of ] to add is 6 (3x2) - tree nursery dream: do something in the tasks that would be frowned upon instead of performing the task correctly - final dream picture puzzle: unselected means they can't color red, so the idea isn't to make the good pieces light up and the bad pieces red, it's to make the good pieces light up and the bad pieces unaffected
I enjoyed playing the game. It was a bit long though, so near the end I was thinking "is there no end?". Some of the puzzles required quite a bit of trial and error, but it's all manageable.
There seems to be a performance bug where the game slows down to a complete crawl after playing for a little while, eventually coming to a full stop. Strangely enough, if you click the mouse in the game, it'll progress for 0.2 seconds and the fully stop again. As long as you keep clicking, the game will keep moving, stop clicking and it's effectively paused without using the pause functionality. It's a bit of a drag, since clicking 5 times/second continuously is not exactly fun to do. :D Great game for the rest, but these performance issues do need ironing out.
fun little game, though seems to be more about mastering your controls than solving puzzles, the puzzles are all relatively easy, the control mastering sometimes isn't that easy.
This is the most buggy incompatible poc game I've played on here in quite a while. I suspect the rating is going to tank quite dramatically over the next few days. I wouldn't expect this game to become a success. It's quite obviously translated from an original Chinese version, very badly so. It seems the developer itself can't even speak proper English judging from his previous replies, so no wonder the translation of the game is equally bad. The game crashes every 15 minutes or so. Has huge memory leaks that cause the game to gulp 4GB of memory after a little while. But that's no surprise, every obviously cloned Chinese game I've ever played suffers from this issue. Referrals only work for facebook, even though this is not facebook this is kongregate and so on and so on. I honestly do not see any redeeming qualities in this game.
Thank you for your opinion. And not, we are not a Chinese version. Our world was created by us without copying other models. Modeling, on top of 3D soon will be migrated to HTML5. We will check about the memory consumption, but hope you did not have other process running in your PC at the same time who help in this results. The game is constantly tested, looking for those issues you mention. But the game is not the only variable that intervenes in these errors since also the environment of the player causes many of the failures. Anyway, we have also a discord server where the community of Kongregate it is well attended by our support, in addition to the Kongregate forum
Unfortunately, this was made for a game jam with the theme "every run must be exactly 60 seconds," so restarts aren't allowed. How about taking a walk around town to meet with others and read the signs? Edit: Okay, okay, I was wrong. A reset button has been added. Enjoy everyone!