The game engine for this game was released as open source, the actual in-game content is still protected by copyright, I hope you have a licence for this.
Nice game with a 'ridiculous' difficulty curve, it's very hard in the beginning when learning new 'concepts' and then after a few levels, it really isn't that hard anymore. I don't know how many levels there are (no numbering), but if you can beat the first 5 or so on your own, you'll be able to beat them all.
There seems to be something wrong with the balancing, when you fight the opponent with the about the same amount of troops, you ALWAYS lose, for example 4 swords vs 4 swords - you lose, every single time. more numbers mean even worse odds, for example 10 swords vs 9 swords - you lose every time! I have tested this on about 10 games resulting in 10 consecutive losses.... So either this is as intended, in which case it would be nice to post a heads up that the computer ALWAYS holds the advantage, or it's a balancing issue that needs fixing...
There seems to be the occasional problem with double posts appearing in the game chat, thus annihilating the series you're trying to make, these double posts don't appear in regular kong chat
very nice game, though the sudden leap to go beyond anything actually 'in' the game was pretty big, once that leap is made the succeeding levels are fairly easy.
If this game had a bit less paid-for content and a bit more free-to-play content on top of lower waiting times, it would actually be a nice and fun game. Lots of potential lost in waiting and extreme costliness.
I really, really don't like this game.
(now let's wait and see how long it takes someone to vote this down, since apparently it's not done to comment you dislike something)
What this game could really use, is some way to skip the dialogue fast and automatically. That would sure solve some clicking rages on the final battles.
I'm starting to see a lot of max level reached. Once you overflow the cash value at the bottom, it becomes impossible to purchase anything. Buying some diamonds so the cash goes down enables purchases again.
it looks like the answerchecker is a simply string compare or something, since ++variable is false while variable++ is right... it's a shame really, made me ragequit ;)
I'm kinda wondering if you're trying to teach monkeys or people with an actual brain? Since when is "myNumber = 100 + myNumber;" not the same as "myNumber = myNumber + 100;" not to mention myNumber += 100; (which admittedly might be too far ahead of things at lvl22 ingame).
If the rest of the game progresses similarly, I'm gonna have to give it a 4 for effort and a 2 for result, if the remainder does have a more advanced answer checker, you may yet get the full 4.
the final lvl of this pos. game is so incredibly buggy, already beat the 8th level 4 times and then the boss comes and for some reason it will not accept my keystrokes at all when it comes to inputting arrow strokes. it's unbelievable this game ever got badged. it's a friggin' disgrace!
They're meant to be that hard.