Idea for new ultimates: 1- Quantum Warp - Warps any enemy a small distance back (max: 5% chance; 0.05% per level) 2 - Mini Gravity Well - Each shot has a chance of drawing nearby enemies to target (Max: 5% Chance; 0.05% per level) 3 Size of well (bad name, I know) Increases the distance that enemies can be pulled (max: 5.0; increase by 0.1 each level) Had this thought while running Challenge (Hard) mode for resources lol.
Lol, imagine this game in first person view, constantly turning to shoot the closest enemy... Now imagine that in 4x speed. Now turn GFX setting to High. Now close your eyes and imagine that as a PS4/XBO game. Bullet Hell, much?
Hmm. It's a little quiet in here. Need some music lol. Have you considered adding some royalty free music? (also please add a mute button when you do, because some people will request/demand it soon after lol)
Actually, one more thing - It would be really cool if the gold generated by Guild Hall (and lighthouse) went up as you completed more subsequent quests. E.G.: Complete 2 consecutive quests -> generate +1 gold per increment; Compelte 3 consecutive quests -> another +1 (Except healing quests) And BOSS +10/+100/+1000... Or maybe just increase based on total upgrades to all buildings?
I think the only other feature I want at this point is a 'jukebox' type feature which would allow me to choose between a few BGM options... Beyond that, this game is amazing! All that's left is to patiently and anxiously wait for the updates! HyperHippo does it again!
Love the update, but the game's Description hasn't been updated yet lol. Still says "FIRST BUILD!" at the start of it. Beyond that, love the updates! Keep up the great work!
I'm pretty sure it's already a planned update, but when might we expect to see offline earning? Anyway, loving this update. Also, description wasn't updated lol, still says First Build. xD
It would be a nice touch if the zoom function followed the mouse (sort of like Google Maps zoom funtion - Zoom in at location of mouse pointer instead of center of map)
3 star because good start, and favorited because I'm curious to see how the future updates go. Adore AdCap and I've only got 3 achievements left for AdComm, not to mention RSIA which is looking better and better by the day... HyperHippo never fails to impress! So it goes without saying that I'm excited to see where this one goes! (Also, PS4 build for AdCap is awesome, just saying. :D)
I've actually been playing the PS4 AdCap a lot lately too haha. But yes, thank you! This is a 3 week prototype two of us put together and now we're hauling on getting more and more updates in. One should be coming later today!
@Satyr and anyone else having issues with memory allocation - First, clear your browser cache, then make sure you are using the latest version of your browser (I prefer FireFox)
Also, my builds both use max utility (except resource per wave, and a few hundred upgrades for resource bonus, which I get early on) and over 1k levels for each of the T2 ultimate upgrades from ultimate tab. Wondering what I'm doing wrong lol. Will hit 1e6 lab points after this run. (nearly 5k again on Hard)
Wave 12k easy, 7k Normal, almost 5k Hard and yet I can't even hit 500 on insane. T2 with nearly 1e6 points in lab. Defensive build fails at around 180, fully offensive build (with max abs chance and max unbreakable, nothing else from defense) gets me to nearly 400. Also, to anyone having issues with browser running out of memory - Clear your cache before you launch the game. Also make sure you are using the latest update for your browser.
Baishu, try clearing your browser cache. If that doesn't work, try another browser (or reinstall your current browser) These are the only fixes I know of that actually work.
Was fun for a while, but then progress stopped and there was nothing to do but wait for a few days for the next reset. 3/5 because nice game overall, but lacking that 'special something' to keep me coming back.
Random little question here: Have you considered a Steam release/port? This is the only game that keeps me coming back to Kong, so figured it was worth asking if you had any plans to release this game on other platforms sometime in the foreseeable future.
We've definitely been talking about giving options for upgrading those chests!