I like what I see. I'm torn between suggesting a reduction to the bonus that highest year gives while adding a 'time travel shop' of some kind (with it's own currency and various buffs; start at stage x, increased base damage, unlock ship at start, et cetera) or suggesting waves of enemies/minions to fight alongside bosses (Minions might make shields to protect boss or having multiple enemies per year. Regardless, I like what I see. Love the music and wish there was some volume control instead of just mute or not, but that's not really an issue overall. Nice work, looking forward to seeing what comes next.
As aforementioned - please provide a means of muting mid-game instead of forcing the player to reload so they can mute. All in all, a nice little idle game.
Even with no manual clicks, this game lags pretty badly. Managed to make it a fair ways in, but the lag is real. Beyond that it's a pretty nice idler. Just needs some anti-lag optimization.
It's a nice little game, but needs polish. GamejokerDotNet already mentioned the font being difficult to read, and elitenoob mentioned that towers have no description so it's trial and error to figure out what each tower does, if anything (useful). All in all, a nice little project and I gotta say I'm impressed with what I see. I hope you decide to give this game some polish and see where it goes. Hopefully we will see an update. :)
TOXER's damage over time doesn't increase in speed when you switch to fast mode, therefore it wastes a lot of time aiming for enemies that are going to die by DOT instead of shooting the next enemy. In other words - Fast mode doesn't change the tick speed for TOXER's DOT, as it should. Looks great so far, favorited and 5 stars. Looking forward to updates.
Left the game running overnight to farm some Special Resources and woke up to a memory error message. In the past I've left this game running for 72+ hours and no error so not sure if this latest update caused it or if it's my PC (Using FireFox with some user optimization) Figured it was worth mentioning. Refreshed and working like a charm again. :) Loving this update!
Also, it would be nice if each 'building' increased it's production via some other means. Either by purchasing a certain number (every 10 doubles production) or by adding managers that double production. Just a thought. :)
Buy x10 and x100 doesn't update displayed price. Also, should prevent the player from purchasing if s/he doesn't have enough funds for the selected purchase. Also, add a xMax option please. :) All in all, a simple idle - which is exactly what I was looking for tonight. Not sure how much time I'll put into it, given the issues it currently has, but I like what I see. Good work so far, dev. Keep it up. :)
3 suggestions: 1) Backlog - It would be nice to be able to go back through the log and read a bit back. Not a huge deal, but it would be a nice addition. ~~~ 2) Timestamps in log - For those that don't check their log as actively as they could, it would be a nice addition to see a timestamp for each log entry. ~~~ 3) 'Stack' Save Notifications in Log - Instead of having 200+ "Game Saved!" lines in the log, just leave the latest one, allow the log to be populated by more meaningful messages and notifications. (This one would rely heavily upon adding timestamps to the log) ~~~ Loving the new update, even if the gifts die too quickly for me to get the buffs lol.
Simple. Enjoyable. No useless junk, just a good idle experience. Rated 4/5 because no music and because was a bit too short for my liking. This is the kind of idle game I want to see. Thanks for sharing, dev. :)
I gotta say I'm still hoping for future updates. The recent radio silence has been me a but unnerved but this game has some incredible potential. Really hope we get some news soon, even if it's a tiny update.
I like what I see. 4/5. Looking forward to the updates. :) (Weird bug - Cards disappear and avatar slides off the right side of screen simultaneously, lost all Slime cards and had to hard reset to fix)
This is a nice little idle. Good time sink with quite a bit of potential. Though tooltips would be a nice plus. 4/5 because it's one of the best idles I've played tonight (over 30 down, and few can hold my attention for more than a minute or two)
I really like what I see here. After placing a tile on every possible location and collecting (nearly) every gold coin in one run before reaching the exit - I think I can officially say I've completed this game lol. Love it and would love to see an update/sequel in the future!
2/5 Might have been a much better game, but feels far too difficult and therefore it's difficult to enjoy. Played about an hour but I don't think I'll be coming back. Nice effort, devs. Needs some intense rebalancing but that's unlikely to happen. (Main issue with combat is that Cleric... Needs to heal far more as ally max HP increases)
Thank you for all the support and ideas. Working to make a better game and all comments/critics/ideas are awesome.