Is this really a sequel? It feels like a level pack to me, you haven't added anything new a part from the springs and dynamite but you've also taken out steel platforms.
You haven't fixed the main issue of the first one which was the inability to manually adjust rather than deleting and remaking and on top of that you've made it so if platforms are even 1cm off, they won't connect which creates extremely frustrating situations of deleting, remaking, deleting, remaking.
To me this feels like another level pack, sequels are a time to develop new cool things, where is the innovation? 2/5
I'm going to be honest with you, TurboNuke has put out some great stuff before and I was excited to see this from you guys but in all honestly, this game is just bad.
The AI that can land a hole from 100yards away while if we make one mistake we lose.
Upgrades that didn't really seem to do much, even with the second best gear in everything the A.I was still keeping pace with me completely, so much so that I couldn't afford to make even one mistake.
Only 2 maps with boring, repetitive level design and no ability to play individual holes. Honestly why did you think we'd be satisfied with the same level that's sometimes a little longer or sometimes has more hazards? Why not one on the moon, why not a lava level? Is it laziness or did you just not think.
The endless grinding for upgrades that like I said, don't really do all that much anyway.
In essence you've taken an already boring sport and turned it into a repetitive, boring flash game.
2/5.
So much time is wasted making components that require other components, it'd be so much easier if every component just had a total cost, which includes any sub-components.
Honestly collecting all the lightning bolts should be hard and winning all 72 without dying should be an impossible badge, it doesn't help that the jelly isn't square shaped so when you have to land exactly between to hazards you often die.