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TheGad's Comments

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The Last Stand

Play The Last Stand

Feb. 04, 2012

Rating: 0

492 headshot kills...FUUU--

Cargo Bridge

Play Cargo Bridge

Jan. 21, 2012

Rating: 3

Challenge mode is so annoying, forced to do almost exactly the same design over and over with a slight adjustment over 10times, there needs to be a less annoying way.

Theme Hotel

Play Theme Hotel

Dec. 16, 2011

Rating: 1

I did have enough elevators, but then I took an arrow to the knee.

Bullet Audyssey

Play Bullet Audyssey

Dec. 12, 2011

Rating: 1

Press any key? Where's the any key?

Earn to Die

Play Earn to Die

Dec. 11, 2011

Rating: 14

I don't know how the zombies took over when a slight tap will kill them, seems like a particularily windy day would wipe them all out.

Raze 2

Play Raze 2

Dec. 10, 2011

Rating: 1

It's not a bad game but you REALLY need to fix the AI in this, when I want to kill my team more than the enemy because they're just cannon fodder you know something is wrong with your game design. Secondly why would you design it so in order to get good weapons you MUST replay levels? That just seems like bad game design to me.

Focus

Play Focus

Dec. 10, 2011

Rating: 2

You know, insane isn't really that hard. It has very few hard maps while original had HEAPS of hard maps.

Electric Box 2

Play Electric Box 2

Nov. 09, 2011

Rating: -1

Level 39 was the only one I had any real trouble on, figured it out in 2seconds when I realised the push/pull bots could move blocks.

MegaDrill

Play MegaDrill

Oct. 21, 2011

Rating: 3

299,987 fmlllllllll

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 12, 2011

Rating: -10

Seems like a rushed, unfinished game. Beta at best. The game is riddled with bugs and annoyances like guns that miss every second shot making them not worth it compared to melee which even then I didn't see any point to the melee skill because damage was always what was on the weapon and it basically never missed anway. The game itself is pretty boring, go through area, search, kill zombies, search etc. The side quests are nothing special and teh weapons are all pretty lackluster. I've come to expect better from conartist and I must admit I'm thoroughly disappointed, in the future I hope you bugtest and perfect a game before releasing it, instead of putting out an unfished pile of crap.

CycloManiacs 2

Play CycloManiacs 2

Aug. 28, 2011

Rating: 2

Fun fact, using a small character (fluffy bunnie, bubble bop jim) you can jump ontop of the whale level and skip it entirely.

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Aug. 09, 2011

Rating: -2

Honestly, this game didn't need to be released, it's just more of the same boring "swing-rocks-at-this-angle-and-hope-everything-lines-up"

Pyro II

Play Pyro II

Jul. 16, 2011

Rating: 2

For level 8, go OVER the pillar, not underneath like in the ace video, that's pretty much impossible. Skip level 6,I tried what was done in the ace video many times and couldn't do it, level 11 is much, much easier than level 6.

Pyro II

Play Pyro II

Jul. 16, 2011

Rating: 2

For level 8, go OVER the pillar, not underneath like in the ace video, that's pretty much impossible.

Learn to Fly 2

Play Learn to Fly 2

Jun. 26, 2011

Rating: -3

There needs to be a way to accurately change the speed, like a slider otherwise it becomes too difficult to find that "sweet spot" and instead you bounce around it.

City Siege 2

Play City Siege 2

May. 26, 2011

Rating: 1

Yeah so why is it when my units are damaged and I go to heal them they use ALL the healthpacks...

Hanger

Play Hanger

May. 22, 2011

Rating: -7

Any one else notice that the level "Pusher" had a black man, almost as if the dev is trying to say black peoples are pill-pushers.

Meat Boy (map pack)

Play Meat Boy (map pack)

May. 11, 2011

Rating: 4

I've collected all band-aids from original meatboy and the mappack on newgrounds and here...Is there something wrong with me?

Vital Bloodshed

Play Vital Bloodshed

May. 08, 2011

Rating: 2

Invest heavily in headshots/small weapons and buy the sniper rifle, it's better than pretty much all other weapons when you're doing 1000+ damage plus a shot.

Meat Boy

Play Meat Boy

May. 04, 2011

Rating: -4

It's kind of annoying that the difficulty in this game doesn't game from gameplay elements or level design but because the controls are so sticky and convoluted not to mention you don't even have to be touching hazards but be within a certain area and die.

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