I picked up a Rare Quad Bay Launcher. It shoots SIX missiles... as good as a Battle Launcher, only with almost half the charge time. Awesome. Too bad I can't get all the missiles to hit.
torado: make sure you aren't in your browser's secure mode, that'll delete all your cookies whenever you leave a page. Or go to the options menu and click "save". If you're still having problems, turn off Chrome's PepperFlash. STILL not working? Can't help you bud.
I really like this game. The music is nice and relaxing, the game progresses quickly so grinding isn't really much of an issue, and what little grinding there is (mining) can be left idle if you want to through auto target. Plus, it's remarkably similar to Galaxy on Fire 2.
One of the only Unity games on Kongregate that doesn't lag like crazy for me... and has GREAT graphics to boot! Also, I can't find an energy core in the store, what's with that?
BUG: For some reason travel never cost me money, I don't know why but when it was supposed to trigger it didn't. I watched my money total and didn't see anything change. Also, the comm tower didn't tell me anything about deals or whatnot on the world map. Weird.
So, apparently in the culture of this world you have dinner with the leader of the army you just totally obliterated. That's... odd? Also, great game. I've heard lots about endazu being really overpowered, though.
Oh, and when I said "boss" and "super boss" I meant battleships and bosses. I hadn't really played this game since the beta, and didn't realize the new names for them.
@Boneless: I forgot to say about the bar on the left, it represents how close you are to the super boss ship. There's also information right next to it, such as what equips you're using and what enemies are arriving next.
@Boneless: The "skull bar" is the threat meter, when it's full the boss is summoned (threat increases when enemies survive). The "lightning bar" is the energy meter, and when it's full does an effect based on the helm you're wearing- by default it increases your current combo count by 3. Also, if so many people are saying really good stuff about this game, WHY 3.5 STARS???
@Nathan00053: After obtaining new party members, they gain all the SP that you have gained so far, so that they aren't behind. Plus, the "default" spell is probably dealing that much due to elemental weaknesses. Trust me, she'll be 1-hitting entire groups of (non-boss) enemies soon. Magic is THAT overpowered (but bosses get tough, watch out).
@billcat: I tend to teach those kinds of powerful passives early on, so that I don't have to sacrifice an accessory slot later on. In that way, you can learn more skills at once. However, if you want to double up on another 10-RP passive, you'll need the character to be at least lvl 34 (for instance, learning Double Gold or Rainbow Aura)
@armascott: You *might* be thinking of the Dark Temple. It's that place under... you guessed it, the Light Temple. If you meant the Miasmal CHALICE, then there's a certain floor not too far into the Dark Temple that has it floating in the center. Kill 100 monsters total while adventuring in the Temple to fill and obtain it. Fortunately, there's a save crystal in the same room...
And since some people think Moric is hard, try getting to Cambria (the trilobite city), buying the air-element wand, and teaching Emela the skill that has 20% chance to stun enemies with magic. Somehow, I managed to stun Moric on the first hit, and he skipped so many turns I was able to kill him only a couple turns after he summoned his droma.
@Louvrempg: Isn't using anti-undead weapons better? When Vehrn uses Disrupt Undead, he deals almost 2000 damage. WAYYYY better than 550 damage, and and even his basic attacks can reach around 800 damage.