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TheKitchenSink's Comments

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Abbyss Defence

Play Abbyss Defence

Aug. 07, 2007

Rating: 3

If getting stuck, not being able to hit anything, and paying in negative money is your kind of thing, you'll love this game! For everyone without a shitty game fetish, no. One star.

Snowman Attack

Play Snowman Attack

Jul. 28, 2007

Rating: 0

Holy crap, the pain. Maxed out rate of fire (ridiculous cap on that, by the way), still slow as all hell. Weapon upgrade is useless. Giant bias towards enemies appearing at the top of the screen due to the rectangular shape, being much longer lengthwise. Inaccurate direction of enemies. Health upgrades are pointless when health restores cost just as much for the same amount, which I might add is ridiculous. The amount, I mean. Awful.

Pinch Hitter 2

Play Pinch Hitter 2

Jul. 23, 2007

Rating: 0

Ridiculous. I can't even pass level 2. Whenever I'm on a streak, some guy pops up in the corner and catches my ball. Absolutely ridiculous.

City Smasher

Play City Smasher

Jul. 23, 2007

Rating: 0

Well, there are a number of problems with this game. Mainly it's the building objectives. Sometimes it can take a whole 5 seconds just to find the building you're looking for, and some take 2 smashes, some take 5. It's completely unbalanced. It should just be "destroy X number of buildings" or at least "Either this or this building." And some of the objectives are just nigh impossible with a low time limit. Like, destroy 57 cars in 15 seconds? No thanks.

Notessimo

Play Notessimo

Jul. 20, 2007

Rating: 0

Er, note duration doesn't seem to work, and it would be great to press "Alt+click" or something to preview what it would sound like. Many flaws, unless I'm overlooking stuff.

QWERTY Warriors

Play QWERTY Warriors

Jul. 20, 2007

Rating: 0

Um, CCM333? It has a pause button. Press Ctrl.

Bouncy Ball

Play Bouncy Ball

Jul. 20, 2007

Rating: 0

... Ridiculous. Maybe telling you what the powerups did in advance would be better, hmm? Hitting reverse just to see what it did killed me instantly.

Jelly Blocks

Play Jelly Blocks

Jul. 15, 2007

Rating: 0

It was a tad too easy, and an "automove" feature would be nice... as in, if you hold down the button, it would continue moving. Also, I didn't like having to click "next level." Have me press spacebar or something.

Orbtrex

Play Orbtrex

Jul. 14, 2007

Rating: 0

Carpal tunnel for a game that gets extremely boring after the first 15 seconds. It has potential, but the only difference is more enemies and a timed doubleshot. You call that a weapon upgrade? You want awesome weapon upgrades, look at the game Raiden X. Mega fun. This is just repetitive madness.

Fafu The Ostrich RPG

Play Fafu The Ostrich RPG

Jul. 14, 2007

Rating: 0

Ridiculously difficult to control.

Little Rolf in the Big City

Play Little Rolf in the Big City

Jul. 14, 2007

Rating: 0

*SLOPPY* controls, horrible hit detection. Not fun, sorry.

colourPod

Play colourPod

Jul. 13, 2007

Rating: 0

A higher framerate would be nice. There are a lot of improvements that could be made. The game has to progress to different colors faster. I have yet to find out what green does (Here's hoping it's "heal"), and a lot of that is because it takes about 8 minutes to get to that level, and I dislike that. Second of all, the only upgrade (for red and blue at least) is rate of fire? Come on. Seriously. You can be more creative. Spread shot, homing, auto-absorb (shoot the color to absorb it), whatever. The bomb needs to reload a lot faster, or have a different mechanism for it; even with upgrades, it's WAY too slow. This leaves you with the cannon alone. At the level greens spout out, you have a nigh constant spawn of enemies coming at every direction, and rather quickly. Now, the red cannon can hold off fine for a while...but when it gets close, you want to set off that bomb. Unfortunately, it's only a quarter recharged and you just lost all your health. Time to do it all over again.

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