3/5. Sorry, but being "artsy" doesn't make up for terrible gameplay. The controls are very shoddy, making the most trivial task frustrating, and having to go back and do a bunch of stuff all over again with awful controls is not at all fun.
Further, this a is a game that nigh demands a replay or two, but as far as I can see the only way to do so is to refresh the page.
If it weren't for the the theme/setting, this would be a 2/5 game. I give it one extra star for the atmosphere.
oh cool, I just put myself through that entire stupid campaign to get the card for multiplayer, then I try it and it says I can't do it on this site, and of course the other site doesn't use this site's save file, so whee, yay for wasting hours of my time, 2/5
hard campaign is complete BS. you're at a ridiculous disadvantage in every fight. It's not uncommon for me to lose within like 3 moves because they had some dragon card that destroys everything since they already start with enough resources to use it.
Whew. The final level was really goddamn hard, but I managed to puzzle it out...after wasting about a half and hour just staring at the screen and sliding the pieces around
I don't get it. This game was seriously easy. Within your fort, you are completely invincible. Buy a fort, chill there when enemies come, spend the rest of your time rebuilding the balloon. Game over.
The recharge time on the Super Monkey Storm needs to speed up proportionally to the fast forward button. Currently the cooldown is exactly the same length.