I certainly enjoyed it. 4/5. It's not 5/5 because, well, 5/5s are a rare special breed of golden gems, and this just isn't. I don't really have any outstanding complaints.
Arrow keys as opposed to WASD is just retarded when mouse control is added, but luckily it's almost always entirely unnecessary to move the launcher. No sound is a downer (They have a volume icon, but it doesn't seem to do anything...) The lives system was trivial, since you got like eight thousand every time you completed a level. All in all I enjoyed the game, but there's huge room for improvement. 3/5
Hmm. Like a survival horror, but more like a "killing horror." I like this way immensely better; it has a scary cool feel to it without actually scaring me, and I dislike being scared. Love the music, the setting, the artwork, etc. Very fun to play, watch, etc. It is a tad short, I agree, but that doesn't much detract from this great piece of work. Portfolio this.
The "Process of elimination" is cool, but the "resume where you left off" isn't, so much. Oftentimes you resume in a position where you're screwed unless you have superhuman reflexes; maybe add a good 0.5 second pause, full screen, before resuming the action? Also, some games are definitively easier than others; both times I played I got the same micro-game as my last game...
Well, I personally saw no bugs, and completed the game. 5/5 from me, the physics are quite well done (if a little overly bouncy), but I feel the levels are a tad too easy.
It always says I fail. :(
Either that's just demeaning, or there is an end? Because it kind of seems like your alien allies told you a lie in order to make stupid you, who they apparently hate, dance around in front of missles. Or they're taking a damn long time to invade D:
Also yeah, the music cut out.
Eh. Suddenly opening up new routes destroys half your work, basically. "upgrades" are oftentimes not upgrades, they just change the tower. Something can go from very fast with moderate damage to very slow with huge damage in one upgrade, which isn't really an upgrade. Aiming isn't always helpful. Heroes are pointless. Graphics give cheap feel to it. Etc. 2/5
Er. The Kongregate Challenge badge is hardly "medium." I tried my one dual machine gun strategy first, and I died within 1:23. However, I had 63% accuracy, which gave me an accuracy bonus of 12600 points. That scored the badge. Super easy, more like.
Xgen needs to get its priorities straight. I noticed they have ragdoll physics, and rolling objects, parallax scrolling, etc. Lots of useless pizazz...but then it's also filled to the brim with bugs. Like, a lot lot lot of bugs. This isn't okay.
Um. Wow. This was not only the most boring game I've ever played, but it had overlapping music. Literally, when I lost at level 18, the level 18 music didn't stop playing, but the submit score/main menu/whatever music did. Two tracks at once, not fun. 1/5
Selecting enemies is far too difficult. As opposed to everything else in the game, you have to click on the enemy directly rather than the square. I can see this would be difficult if not impossible to program, since they're constantly moving, rather than hopping by squares, but a suggestion or two: Have a box in one of the top corners that constantly displays exactly what the "upcoming wave" box does, but during the wave, and before you actually allow it to pass. Oftentimes I forget what it is and have to check later, which takes a while due to the hard to click-ness of it, and it's bad strategy in the first place. Possibly the box would have an auto-hide. Usually, in lieu of boss waves, I just want to know the general stats of the wave, not the numerical health; since bosses move fairly slowly in the first place, clicking on them to see health isn't very hard. Basically this box would solve nearly all my complaints. Except that the difficulty curve is too steep, but ah well.
Collision detection is way off, which is kind of a big aspect for a dodging game. No sounds at all. The framerate was low enough to annoy me. Overall boring. 2/5
I found a neat trick, control-wise: If you hold up while perched on a well and then press jump, you'll jump a lot more vertically than usual at the sacrifice of horizontal distance. Also 5/5 awesome.