-----Feedback Part 2 of 2---------- 4.) Unless I am missing it, there is no upgrade system. So 1 hit death on everything I guess. While this might be more realistic, it is lame. -- 5.) I have yet to see this "transformation on 1st kill", it certainly doesn't work on the bots -- 6.) I would highly suggest some sort of tutorial system. It is very obvious that you put some work into this game. However, as it is, I doubt many people will play it. Unfortunately, even if you update the game now, it is too deep in the new games list and the rating too low to play. On your next game I recommend getting some play testers to provide feedback before you release it to a large group.
Does anyone else get locked up frequently while playing these type of games? I like them a lot, so I just save very often and reload frequently... but please PM me if there is a fix for this I am not aware of.
The key to this game is to find the one column on the left side that doesn't ever spawn a laser. Then you just have to watch for horizontal lasers on the bottom two rows and jump if they are coming. After that the game is easy. Might want to play the game on mute too (mute your whole computer). -Pip
I see I got the easy badge in 2010. I replayed the first 4 levels and recalled why I stopped. Jumpped to level 24 and killed the boss on the 3rd try and got the badge. Leaving and probably will never look back.
This game is all grind. This wouldn't be so bad if: 1.) it wasn't so repetitive. 2.) there was a speed up button 3.) there was some sort of point/story to the game that made this all make sense. The game seems a bit lack luster to me, a missed opportunity I think.
With only 3 options of what to put in each hexagon (1, 2, or 3), many of the puzzles are too easy (even on hard mode, which just seems to turn off the green indicator when you have it right). But overall, an enjoyable game. I like the "minimum clicks" for the total game. That does add a some challenge to it.
I am going to kill that one eye'ed conductor. I was worried when the train left the station going the same direction as the bus (and not back the way it came from). If you make a sequel, can you please let me send the Conductor to Hell in my place? -Pip
Unfortunately the high scores are only tracking gold and survival waves, and the badge uses a different stat for completing the game. It's definitely my intent whenever possible to have badges automatically award retroactively for players who have already accomplished the task, but our system doesn't "remember" data submitted to it unless the stat is enabled in the high scores. :( Sorry!
I liked the 1st one, and I liked this one too. It is a bit easy though. Perhaps you can require the end sphere be a specific color? Or perhaps you have to use the fact that the colors shift a bit to force certain color blobs to combine before you can recolor? IDK. It is a good game, but there must be something new that can be done if you make another one.
Why do we have to register an account? I am on Kongregate. Virtually ever other game on this site handles this with reverse authentication. Frankly I don't want to create an account on your site. Sorry, your login prompt discouraged me to play. Too bad too, as I was interested to play the game.
Done. If anyone has any suggestions for how to improve this game just post it here and I'll implement the first comment to hit 10 votes.