Slowpaced breakout-clone. I found myself picking up the +ball speed balls just to quicken things up. No real difficulty in it either, unless you count dodging multiballs in endurance mode
argh 51. The controls really takes some getting used to, but after a while it gets pretty fun. I wouldnt have bothered playing that long though if it werent for the badge, guess the developers should thank kong :)
Fun but a bit too slow paced, also it brings nothing new to the puzzlegenre. Very nice production value for being a webgame though, looks very professional
Apart from the health indicator i think this is the best part of the Thing-Thing series by far. The controls feels better, the levels are more varied and the weapon system works good
Why this got featured is beyond me. It just fails in the basic foundations, its not FUN. Poor AI and sloppy controls makes a pretty bad RTS, and this game got both.
Very good idea, decent execution. I encountered a lot of collision problems during play which was a bit annoying. However the sheer originality of the game makes up for any flaws in the programming. 4/5
Killed Sinjid as lvl 17 Gunslinger. I used the physical resistance gear from zone3 paired with the ability Iron Skin. Abilities used were 2x block, 2x magic bolt, 1x agression, 1x iron skin. It took a while but there was simply never any danger involved