Cool graphics, i love the crayon feel to it. The game itself has a bit annoying gameplay though. It takes a lot of trial and error to learn when to release what amount/color of flowers, level 10 especially
Good game. i would like a "force lock" feature that doesnt release the lockon until you get out of range or disable it, kinda annoying when the target switches while fighting 4-5 enemies at once. A money sink would be nice, perhaps increase weapon costs or make some weapons upgradeable for a large sum. Also i personally would love if you could disable ai ships from picking up powerups. And perhaps some more incentive for PvP? Like counting those kills seperately and have another set of ranks for those
badge seems pretty random, 5 tries well below 100sec and still nothing. Pretty neat game still, the music get annoying pretty fast though. Games like these should probably go with something a little more mellow
Decent game, i got some collision problems with the pong clone though. Oh, and also when i play the "guide ball through floors"-game sometimes the ball just goes through the floor when im nowhere close the hole. And is it just me or is the "dodge green balls"-game never getting a speed increase?
Another strange thing happened. I used the soda streamer and when i was done with it it just wouldnt disappear. I failed the shift cos i couldnt use the machine for anything as long as the unclickable soda streamer was still active. The really annoying part was when i returned to the shift menu afterwards, the damn soda streamer was still there! It followed me into the next shift and made it so that i could not use LL or anything. Had to restart to get rid of it
Pretty fun, cool "life-system" with the ships and resurrections. Another level or two wouldnt hurt either, kinda short. I also agree with the complaints about lack of powerup explanation, im still a little confused on what some do
Amazing game, the only game so far i've rated a 5. The songs range from "OK" to "Awesome", the controls and sync is almost perfect. Maybe a little bad to reuse some songs in Pro but it works. Looking forward to the next installment!
Lvl 30 was a bit annoying with all the random slingshot effects, other than that this was a very fun game. Lots of ammunition to choose from and a horde of tanks to destroy, life is good.
Pretty cool, my only grief with this game would be that i want space to lock/unlock the cube instead of me needing to hold it pressed down. Good challenge for the mind, maybe introduce a random cube generater for the next one, that way it gets a little more replay value