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theschnitz's Comments

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How Dare You

Play How Dare You

Apr. 23, 2014

Rating: 15

A good game broken by the final boss. I hit the same column 20 times in a row and never got a red fist to hurt the boss. It's impossible to win like this. It's also very frustrating to have no invincibility after getting hit. You get hit by one meteor, automatically move back to your cursor where another is coming and get hit again...

Max Damage 2

Play Max Damage 2

Apr. 19, 2014

Rating: 2

Wow. Simply wow, this game is so bad. Every level is blindingly easy, except for the couple of levels for you have to hope stuff falls exactly the way the developer wanted to or else it won't work. Not fun at all.

Forbidden Arms

Play Forbidden Arms

Mar. 24, 2014

Rating: -5

You can beat every level but holding right and continually attacking, gaining a basically infinite combo (even on the hardest difficulty). How dreadfully boring.

Developer response from kreig13

vids or it didn't happen.

Once Upon A Life

Play Once Upon A Life

Mar. 17, 2014

Rating: 3

Neat little game, but gameplay is rather disappointing. The platforming part is uninteresting. Any 'puzzles' are either very easy or impossible to figure out on purpose. It's not clear what's background/foreground, what you can land on, what you can interact with. It was really annoying that the mini-games immediately started, so you died by the time you figured out what was going on. Why not give us 5 seconds to read a todo?

Obey the Game

Play Obey the Game

Feb. 21, 2014

Rating: 2

Decent 5 minute game, but making me play 5 different modes (which didn't really change the game at all) to get the badge made me unhappy.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Dec. 30, 2013

Rating: 6

I remember back in the original bloons and the first couple bloons td where you could actually win without spending all day grinding or paying a bunch of money.

Steampunk Tower

Play Steampunk Tower

Dec. 29, 2013

Rating: -3

Game is all micromanagement and no strategy. If you like micro then you'll enjoy it, but otherwise it's uninteresting.

Cyber Chaser

Play Cyber Chaser

Nov. 23, 2013

Rating: 0

Fun game that quickly turns into a grind if you try to hit top level. Really annoying to have quests that are just the same thing over and over again.

10 More Bullets

Play 10 More Bullets

Nov. 10, 2013

Rating: -1

Mindless game with no strategy artificially lengthened with mediocre upgrades.

Battalion Commander

Play Battalion Commander

Oct. 01, 2013

Rating: 0

Buggy, I feel like I was getting hit by invisible air strikes all the time (half my team would take major damage but there were no enemies on the field).

Bob the Robber 2

Play Bob the Robber 2

Jul. 21, 2013

Rating: -4

A very rudimentary puzzle game that repeats itself over and over. It only excels in creating boredom.

Hack Slash Crawl

Play Hack Slash Crawl

May. 20, 2013

Rating: -1

No save means hit a bug and you have to start over, 1/5

Castaway 2

Play Castaway 2

Jan. 28, 2013

Rating: 1

A decent game but a number of flaws greatly devalue it: No story at all, bad global map means I ended up wandering around looking for stuff I couldn't find, and mats weigh too much. Also, money is useless after the first 10% of the game. Combining all the different items is a waste of time because wooden sword + 5 iron globes = 2nd best weapon in the game, and upgraded armor doesn't need the forges at all.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 15, 2013

Rating: 0

Edit: 'can't play with wasd'

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 15, 2013

Rating: 8

Great platformer with glaring bugs: 1) Not always obvious what's a platform/background/kills you. 2) All the abilities are activated using the left hand, meaning you can play with wasd. 3) Touching the edge of the screen kills you, very annoying. If you want that put a border on the area.

Tesla Defense

Play Tesla Defense

Dec. 07, 2012

Rating: 3

Meh, good concept, poorly executed. After the first couple rounds every round felt exactly the same (and way too easy).

Takeover

Play Takeover

Nov. 04, 2012

Rating: 1

Decent concept but the controls absolutely ruin the game. I often had time where I'd end up selecting units when I was trying to tell them to move, or vise-verse. This combined with how easy it was to assemble a massive army and just run through everything made it not very fun.

Cargo Bridge 2

Play Cargo Bridge 2

Sep. 30, 2012

Rating: 3

Wait, so if I use a power-up, but then reset my design, I don't get the power-up back? It seems like a lot of design changes were made that make this game significantly worse than cargo bridge 1, I don't know why you'd do such things. I loved the first one.

Nick Toldy and the Legend of Dragon Peninsula

Play Nick Toldy and the Legend of Dragon Peninsula

Sep. 19, 2012

Rating: -5

OMG plus a million to Mellemhund's comment, spent forever rubbing things together trying to make a fishing rod but it turns out they only combine in one specific way...?

Arkandian Revenant

Play Arkandian Revenant

Aug. 15, 2012

Rating: -6

Wow, you apparently took NONE of the lessons from all the early game RPGs. Battle takes forever, and I'm sorry but the '1d6' weapon ideology is very dated. My biggest complaint though is that navigating the world option is the worst I've ever seen in a game. Want to look at your units? First, you have to wait 1 second for your guy to 'run' to the barracks. Then you have to click the barracks. When equipping you have to have the stuff in your backpack, even though in the world map you can freely transfer between storage and your backpack. It also provides no easy comparison between what you have equipped and what you can equip. There is more, but I'll reiterate: the battles take way too long even with easy enemies. I loved the concept behind Final Fantasy Tactics, but got bored because random encounters took 10+ minutes. Same problem here, except you slowed down combat even more.

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