A decent concept completely ruined by the fact that it's entirely luck-based. Originally, I thought it was just lucky to time an armor buy when I was low, but then I found out that the only way to kill dragons is with one specific item. I capped out my weapon but I still can't kill a dragon without the insta-kill item? Stupid. If that's the case then let me bank an extra item.
What a horribly designed and programmed game.
Design flaws:
1) Money is useless. You can buy some guns, but you only need a tiny amount to buy a decent one.
2) Dying has no penalty. I feel like this really ruined any hope the game had. There's no challenge, strategy, or caring when death has no penalty.
3) Instant kill destructible items are idiotic. I understand that a spinning blade should kill me instantly, but when it gets blown up and is just sitting there, it should not kill me. I had these things end up on elevators where if I touched them I died, I had to reload the game to go on.
Bugs:
1) Died several times in cut scenes where I was unable to move but the enemies could.
2) Car got stuck several times, sometimes bugged, sometimes the map had a big crater.
3) At the end boss one of the times I respawned was outside the door. The door that I could no longer open. Had to reload the game.
4) Got 'game complete' badge without having killed the final boss.
I know this is supposed to be an artsy thing, but there's no excuse for horrible controls. You're forced to use the arrow keys AND the mouse, meaning I keep switching my right hand between the two. Also, half the game is in area where it's too dark to see anything. People think it creates atmosphere, but it just breeds frustration when you realize you were supposed to hit the switch on the ceiling that you can't see because it's the same color as the background.
Great game but two things:
1) Final boss was just a mash-up of other fights, lame.
2) Music got repetitive after awhile. This was originally one of my favorite parts until the songs started repeating.
Meh, I'm giving you a 5 because of kongregate's recommendation alg, otherwise it was lacking quite a bit (given that there are several such games out). Only the last level in each set was remotely difficult, and I hit the hard badge before finishing all the levels. I feel like the puzzle should progress as you make more games, not just give more of the same old stuff.
Ummm... where to start? Go google 'difficulty curve.' This game starts out stupidly easy, and ends stupidly easy. I think by the 4th level I decided I had to move my ship to survive the round...
The upgrade sequence is linear and poor, the flight zone is restricted to a small area though of course enemies can shoot you from off-screen (but you can't target them from off screen with seeking missiles).
The dialogue is pulled randomly from a set of strings.
If it weren't for the badges, would not have played past the 2nd or 3rd level.
Interesting game, but the AI is HORRIBLE. Several times I attacked with a piece (leaving it undefended) and it completely ignored it, allowing me to kill again with it. To implement a basic AI that doesn't suck this bad, do a short breadth first search with heuristic values. Give every piece a point value (based upon how useful the piece is) with the flag having a huge point value. The value of any state is then SUM(values of your pieces) - SUM(values of opponent's pieces). Then do a 2-3 move look-ahead using min-max search (you assume your opponent attempts to minimize your value and you attempt to maximize it).
Did you like spyhunter? Then save yourself some time and DON'T play this game. It's complete shit. You play the same level 20 times over with virtually nothing changing (avoid hitting anything, killing the police isn't worth your time).
....what?
The game is trivially easy, simple trade routes (doxinark to ducklette for example) give you all the money you need after 5 minutes. OR you can just abuse the fact that the best ship is much less expensive than the second best (buy the best ship 5, downgrade it to 4, sell the items it gives you, buy back the best ship 5, nets you around 10k depending where you are). Doing so gives you as much money as you want without going anywhere...
So, 10 minutes to max out everything you can, X minutes to grind the achievements, lotta boring and no difficulty curve at all...
Also, bug with battles allowing you to hit 'go' to skip the next thing that happens, useful to package deliveries as you fight some idiot on a horse every 3 seconds.
Learn something from real merchant games, good values change over time! The number of goods are much more restricted as well, I point you to 'Merchants of Venus' as an excellent example...
Can't figure out how to get across the ravine for the last red shard. Also, a passage has opened up in the level select screen, but I don't see anything new, any ideas?
In general, poor level design. Every map was one of two situations: 1) Where to place the items was blatantly obvious. 2) It was easier to circumvent the level than follow the creator's logic. Examples: L25, one bounce block into the bucket. L27, fan blows ball left, guide straight to bucket.
Commenting again because the author didn't fix my problem. Yesterday I had the highest challenge score, and now someone has 78. I could maybe beat that, but in order to do so I have to build 19 bridges, which is a huge waste of time. Modify the challenge to let me choose the length!
Also, @LURYI:
If you randomly restart you'll find that the physics aren't deterministic (I've had bridges that failed suddenly work without changing anything)
Games like this give a bad name for flash games everywhere. This is one game, except the number of days is increased as you get to further levels. It would actually be a better game if you could just start at the last level, failing until you get it correct. Artificially creating your game longer does not make it better. Unfortunately, the sheep don't realize thiss, so you're score is much high than it should be.
Good game, seems to have strange physics at times but it works I guess...
Biggest complaint: Why can't I skip steps in challenge mode? I'm at 34 meters basically building random supports because it's faster, I don't want to have to build a dozen more bridges before I reach what other people have achieved! It's so boring!