How about an evolution that lets us actually retain previous upgrades...? You can get a single upgrade and you're essentially done 'evolving.' Without being able to retain all the upgrades you've worked for, there's no point in earning any more than the one you like.
It really irritates me how enemies will randomly gain 20-40 units upon capturing my cells, while I gain only what I had. If they're remotely winning on a cell or two, they could gain enough to overwhelm me instantly with the bonus they seem to gain.
"By the way, the murderer changes each playthrough – use your brain to work out who the real killer is!" Actually, I played through it a second time and every clue was exactly the same. I didn't click Load, I clicked New Game. Oh well, it was fun while it lasted. 4/5.
You most likely purchase supplies to go on the trip from location to location, that's why it costs money to explore. The farther you go, or the more you need, the more it costs.
50,000 calories burned... 49 spins... 3 hats... 51 mph treadmill... insane wind... confetti and lasers in the eyes... I am both jealous of and pitying this Treadmillasaurus Rex.
When I try to do the Hostile Arena, my character will lag to the point that I fire 2-3 seconds after I click. I don't seem to be the only one this is happening to. The cover fights lag pretty badly, for some reason.
Well, looking forward to the next installment. Who will this "Stan McCreedy" be? (I don't think that would spoil anything... sorry if it does, somehow). Multiple armors still missing, and one shield, I can't help but wonder what they'll be.
So in order to complete the game, you have to get those three elements from the missions... which aren't available here. I'm stuck at 99 elements, no possible combination, because I don't have Paint, Wheel, or Pouch =\
I couldn't buy enough tea for Britain... why? I could only buy 30 crates at a time, which wasn't enough to keep up with making a profit, waiting for the prices to fluctuate in my favor, buying opium, etc. 5 and 15 seem useless, I'd rather have 25, 50, and 100 crate options.
Oh, so Hollow Ichigo ends it. I was expecting a few more fights since it's "Complete"... The scenes with each attack, especially with Rukia, are painstakingly boring. Also, why does Rukia get split into 3 pieces from a push?