I really like how these difference games have become a venue for graphic storytelling. I like how dark this one was with the mouth stitching and brutal violence. The difficulty level was nice too. Subtle differences, but obvious once you realize them. Two problems: no mute button (unless there is one and I missed it) and sometimes the clicking system can be a little finicky (especially on strands of hair and antennae).
Good game, but there are a few issues that could be improved. The low speed of the action bar plus the abnormally high chance to miss makes for long, boring battles. There's no explanation of what the stats do like initiative and speed, etc, and you keep getting told to go places but are never told where they are. This would have a much higher rating if not for these types of things.
When I read the title, I thought of a cool game, it would be like a pixel hunt game, but of someone on the other side of the scope. You gotta find and kill the sniper before he kills you.
After having played it on armorgames, it does make it much easier to start from the beginning. You know ways to raise your score faster, what skills to invest in, where to place towers, etc.
I am a "Royal Success." Seriously, you need to get a few more puns. Especially if you're gonna use quotation marks. How about "Way to 'throw'" or "Rubblemaker 2000"? It can't be that hard, come on.
This is the start of something good. I'd love to see a sandbox style, zombie apocalypse game for xbox or playstation where you have to build bases, find weapons and save people in a giant overrun city.
I can't really tell what does what as far as the level goes, plus the balls move too slowly. Also, the game doesn't fit inside my browser window, so I can't see everything at once.
Interesting concept, but it's not really playable (by me).
The "pulsating music track" that is featured tends to annoy most people, ie, if I wanted to listen to house music, I'd play it on itunes while playing your game. The decaying powerups thing I agree sucks. The rest is pretty much covered ground. Good job on a first game, but there's definite room for improvement.
The green ogre thing has too much life to be fun. Well, all of the bosses, but this one especially. I fought my way to him seven times, spent one fifteen minute run, just pegging him and dodging his blasts, got hit once, died, and now I never want to play this game again. At least a life bar or something so I know if I'm getting close.
Really good game, but a few flaws: The life and magic powerups don't do anything. The bosses get boring after you learn their pattern; they need a life bar so at least you can have something to look forward to. You should have separate buttons and slots for accessories, so I don't have to keep switching between the boomerang and the sword. Also, I died on a boss once, and the world stayed zoomed out, and I really liked it. You should allow us to pick our zoom level. Other than those things, really great game. Graphics are so fitting, and the regular monsters have just enough difference between them that it keeps it interesting.