There's just something beautiful about a group of animals that discovered that the key to happiness is sliding down hills, gliding through the air, and collecting crystals. If only it were that simple in the real world...
I'd like to see more meaningful stats. I don't imagine it'll be long until my "blaster shots" is a number so high it stretches beyond the screen. Maybe time spent in deficit, more averages (buildings/level; time/level), stuff like that.
It's an addictive game, but it'd be much better if the individual parts were stronger. For example, "Shut the Box" is supposed to be played with two dice (reduced to one if you only have 6 and under left over), but since you have a 1-12 dice, the odds of rolling two 1's in a row exists, which automatically ends the game - an outcome made extra frustrating since you shouldn't be able to roll a 1 at all. Little things like that. You should be able to catch snails or at least direct them toward your bucket in catch the snail, since getting a combo past 40 is near-impossible and based solely on luck.
With the layout of most of these castles, I feel like perhaps a trebuchet is not the most efficient means of destruction. Like the ones that have carefully placed barrels of gunpowder around the weakest points of their structure. Why shower a fortress with bombs when a simple match will do the job? Or just wait for the building to get hit by lightning, or in some cases, wind?
The graphics and gameplay are outstanding, but the mute button is broken. If you mute the music on one level, then you can never mute it again. I know this is a preference thing, but every top down shooter has this thing about making me listen to stupid house music. I do not enjoy being forced to listen to house music, so that makes your game much less enjoyable. Sorry.
It finally gave some meaning to the game of minesweeper... Awesome graphics and exhilarating gameplay. The only problem I would say is that it doesn't keep track of levels completed or stats of any kind, which destroys my sense of accomplishment.
What makes this series of difference games different from others is that things are actually drawn differently, which makes it more difficult in a way, but also more creative. The music doesn't really fit universally; it'd be cool if the music changed when the mood of the scenes demanded it. I also agree with the comments about how the text is unnecessary and even poorly written for the few words that are there. Seems like an afterthought. Still, this is a great difference game.
It's as well-made and addictive as the first game, but still carries with it some of the same annoyances, ie, having to wait to watch your burgers being judged while your patties burn, and not being able to hire employees. It'd be cool if you could manage their tasks, have them gain experience, split tips, and fire them if necessary.
I love that I can get clues from undeveloped rolls of film and it doesn't take time off my daughter-o-meter. But in all seriousness, Nerdook makes the best flash games.
We keep getting closer and closer to the perfect zombie game. If someone can combine this, Zombies Took My Daughter, and The Last Stand, I think we'd have it.
Different masks for lots of achievements = awesome. Different looks for having different artifacts = awesome. Seeing your dead bodies piled up based on what you were wearing upon death = icing. You really outdid yourself this time.
I think the achievement/reward outfit area could use a little work. Like, if you go through more than twenty boyfriends you get an award, or if all your lovers end up dying, you can wear a funeral gown. It'd also be sweet if your character aged. Other than that, it's a really fun game. Good, funny concept too.