If I was the real manager of this hotel, I'd invest my money in features like signs that tell people walking in to go ahead and go to the front desk instead of sitting in the lobby; and maybe some plants or a fountain.
It's fun and short. I feel like some of the sarcasm doesn't come off well... I was really confused the first few times the astronaut said "Great! The Gravity's greater than my weak booster!" I don't know if you know any astronauts - They are not very sarcastic people.
I beat the game. Now I should try my skill at __________.
Also, if you skip ahead armor levels, you just waste money. The character's appearance should also change based on armor and weapon equipped. I gave it a 4/5.
Fun game, but I don't think your physics are quite as accurate as you claim. Bullets fall from the glock like nerf arrows, and bullets usually don't fall gracefully off walls like that while still being potent enough to break a porcelain target.
I love the graphic interface. The zoom doesn't quite work well for the larger levels, and the tiny pan button in the corner is a bit of a hassle. Maybe have a hotkey to hold for panning (like space) and another zoom level? Also, it's nearly impossible to read the numbers when they're over shaded tiles, and at times it's difficult to differentiate purple and black, or tell when a number is bright or shaded. I still gave it a five though, cuz it's picross.
I don't like that after you complete one mission, it takes you out of the level. It especially sucks when you only need to find one more statue, and then accidentally hit the mojo.
The maps are better than the first game, but in future versions, I'd like to see something where you have to use various types of ammo, instead of just always upgrading to the newest. Like a flame rock that burns down wooden walls, or some sort of scatter shot that doesn't break walls, but will kill someone immediately on the other side.
Really unique game. Fun too. If I could make some suggestions, I'd make a menu bar, because enemies and powerups get lost behind the little menu items, and add more to it, like life bars for the enemies in your hands, so it's easier to see.
The quest logs need to be organized, the map needs to be more detailed, and there should be a skill tree to actually make the game engaging and unique.
cool concept, but it was difficult to move where you wanted at times, since you could only click to turn or walk forward, not directly approach something you click on.