I'll agree the controls need work.
It's far too easy to overshoot everything and watch helplessly as every enemy rolls past cause you can't get control back.
Pretty much echoing what Irasfel says. This could be a good game, it's got some solid work behind it.
But the little things all combine to make this too much of a pain to play.
Made it to wave 105 using only basic turrets with no upgrades.
When I did finally decide I was bored enough to upgrade, every turret I upped stopped firing completely.
So.... laaaaame.
it's just a clickfest where you hope to find the right small spot to click on before someone automatically shoots you.
I got frustrated -with- the clues, when they were gone.. agh this game sucks.
Nice game. Good ideas, and the weapons not automatically hitting gives the battlefield a chaotic feel that works. Shots flying all over the place and such.
It is short though, and you have to go back out to the main menu to play another level, those are issues.
Plus, I notice that the level of English conprehension in the game is a lot higher than the Kong description.
Makes me wonder if the person that posted the game is the same person that wrote the in game details......
I don't know what the end game is supposed to be like, but this is not much fun. No matter what you do you can't avoid being hit. The items aren't very useful, there's no way to improve anything, and blocking doesn't do anything as the monters then walk through your space and attack you from behind.
Nice. If you lose any knights early on, you won't have enough strength to get by later levels.
I lost one of my three knights to that freakin orc shaman, or whatever the guy in black robes is... and that was it for me.
It's original, but it's also crap, so that's not a plus.
It makes no sense. If you move a cannon forward, you expect to have a cannon in the end space, not a sword or medic, and you don't even know which it will be.
The 'instructions' are completely useless as well.
I'm sure you think your game is great, but it needs a lot of work before anyone else could really play it.
Major points for vreativity. This is a good take on the TD genre.
However, it takes far too much time to build up your towers on the workshop screen, and by the 4th map, the ballista and mortal towers are essentially useless.
Might want to balance the monsters against what is reasonable for a player to be able to handle.