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Tolrick's Comments

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Marball Defence

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Feb. 24, 2010

Rating: 0

I'll agree the controls need work. It's far too easy to overshoot everything and watch helplessly as every enemy rolls past cause you can't get control back.

Narcolyxii

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Feb. 23, 2010

Rating: 0

Also, in the research lab, clicking on main menu does nothing.

Narcolyxii

Play Narcolyxii

Feb. 23, 2010

Rating: 0

Seriously screwed up design. If you choose the freeze gun, you can't switch back to the normal one.

Tank Tower Defense [Incomplete]

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Feb. 12, 2010

Rating: 0

Nothing we haven't seen before.

DarkBase Defence v1.1

Play DarkBase Defence v1.1

Feb. 12, 2010

Rating: 0

Pretty much echoing what Irasfel says. This could be a good game, it's got some solid work behind it. But the little things all combine to make this too much of a pain to play.

Turret Bot Defense

Play Turret Bot Defense

Feb. 02, 2010

Rating: 0

oh, if you want a next wave button, hit 'space'

Turret Bot Defense

Play Turret Bot Defense

Feb. 02, 2010

Rating: 0

Made it to wave 105 using only basic turrets with no upgrades. When I did finally decide I was bored enough to upgrade, every turret I upped stopped firing completely. So.... laaaaame.

Ship Control

Play Ship Control

Feb. 02, 2010

Rating: 1

silly, but amusing for a bit.

ShellCore Command: Ep1 Final

Play ShellCore Command: Ep1 Final

Jan. 30, 2010

Rating: 0

I swear I played this on Kong last week... with this comment being put up the day after this version of the gme......

Brains Splatters

Play Brains Splatters

Jan. 30, 2010

Rating: 0

it's just a clickfest where you hope to find the right small spot to click on before someone automatically shoots you. I got frustrated -with- the clues, when they were gone.. agh this game sucks.

Peoples War

Play Peoples War

Jan. 30, 2010

Rating: 0

has problems that everyone else has commented on. Reeally needs fixing. PLus, it's a little slow.

Astrobase Defense

Play Astrobase Defense

Jan. 25, 2010

Rating: 3

Nice game. Good ideas, and the weapons not automatically hitting gives the battlefield a chaotic feel that works. Shots flying all over the place and such. It is short though, and you have to go back out to the main menu to play another level, those are issues. Plus, I notice that the level of English conprehension in the game is a lot higher than the Kong description. Makes me wonder if the person that posted the game is the same person that wrote the in game details......

The Protectors: Revenge of Saarshe

Play The Protectors: Revenge of Saarshe

Jan. 24, 2010

Rating: 0

Really, the only good thing about this is the background graphics. I like the feel of fighting in the streets of a city.

The Protectors: Revenge of Saarshe

Play The Protectors: Revenge of Saarshe

Jan. 24, 2010

Rating: 0

There's also the fact that despite there being two more powerful towers than gree, you will never have enough money to buy them.

ShellCore Command: Beta 2

Play ShellCore Command: Beta 2

Jan. 24, 2010

Rating: 0

Hard to make a really streamlined design, but that's not such a big deal. Is there a save button or feature? If not, there should be.

Impossible Arena

Play Impossible Arena

Jan. 24, 2010

Rating: -2

I don't know what the end game is supposed to be like, but this is not much fun. No matter what you do you can't avoid being hit. The items aren't very useful, there's no way to improve anything, and blocking doesn't do anything as the monters then walk through your space and attack you from behind.

Castle Carnage: Under Siege

Play Castle Carnage: Under Siege

Jan. 24, 2010

Rating: 0

Which, since the shaman killed one knight in a single hit, makes me think something's a little out of whack.

Castle Carnage: Under Siege

Play Castle Carnage: Under Siege

Jan. 24, 2010

Rating: 0

Nice. If you lose any knights early on, you won't have enough strength to get by later levels. I lost one of my three knights to that freakin orc shaman, or whatever the guy in black robes is... and that was it for me.

Attrition

Play Attrition

Jan. 24, 2010

Rating: -1

It's original, but it's also crap, so that's not a plus. It makes no sense. If you move a cannon forward, you expect to have a cannon in the end space, not a sword or medic, and you don't even know which it will be. The 'instructions' are completely useless as well. I'm sure you think your game is great, but it needs a lot of work before anyone else could really play it.

Highlord TD

Play Highlord TD

Jan. 24, 2010

Rating: 0

Major points for vreativity. This is a good take on the TD genre. However, it takes far too much time to build up your towers on the workshop screen, and by the 4th map, the ballista and mortal towers are essentially useless. Might want to balance the monsters against what is reasonable for a player to be able to handle.

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