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Topher's Comments

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Speck Oppression

Play Speck Oppression

Jul. 21, 2007

Rating: 0

Also, a 'speed up' button could keep me from watching the screen for 3 mins while waiting for the sparks to get in the right spot.

Speck Oppression

Play Speck Oppression

Jul. 21, 2007

Rating: 0

Pretty interesting game, but the background colors are pretty horrible sometimes. Some music would be nice (not techno!) or changing the impacts to musical notes could be neat. Good start!

Nuclear Eagle

Play Nuclear Eagle

Jul. 16, 2007

Rating: 0

Yes, much better controls really helps this game. Good concept and fun now...upgraded the score. Well done!

Nuclear Eagle

Play Nuclear Eagle

Jul. 13, 2007

Rating: 0

I'll echo the 'awkward controls but great gameplay concept' comments. I loved the idea and the simple way the systems interact (cars + peds +babies, etc.) but control is very iffy...floaty and inaccurate. Also had the problem of zooming off screen...maybe if this was a fullscreen game we wouldn't have an issue here. I don' t know that keyboard controls will help here, but worth trying. Overall, nice work, just needs tweaking.

Temple of Zoom

Play Temple of Zoom

Jul. 11, 2007

Rating: 0

Becomes a bit repetitive, we aren't looking for lots of levels for an ad. Also, if you get a perfect score, reward the player with some kind of congrats message.

Micro Olympics

Play Micro Olympics

Jul. 10, 2007

Rating: -1

Interesting gameplay, but the name does indicate some sort of 'Olympics' with more than one event. Spread out a bit more and let the imagination run for more venues (like snow or desert?).

QuaRkZ

Play QuaRkZ

Jul. 09, 2007

Rating: 0

Clever little game, probably more so against a human than the CPU. A few difficulty levels would make sense, since the guidelines for what to activate is pretty simple. Good job!

Ring Pass Not

Play Ring Pass Not

Jun. 28, 2007

Rating: 0

Nice presentation, good music and graphics. There is a LOT left up to chance here, which is normally ok, but I think players need to earn the Extras a bit more easily. It is what helps players through and when it gets very tough around 13-15, they need a lot of help. This keeps the game random enough, but with enough strategy to keep people hooked. Good job!

Orb - Avoidance

Play Orb - Avoidance

Jun. 28, 2007

Rating: 0

Pretty good. I'm not so keen on the music and lack of all other sound effects, however. What if you had different music and the exploding balls would make different sounds, based on color? Make them musical as well, so they mesh with the game music better. Think something like Boomshine or other similar games.

Age of Japan

Play Age of Japan

Jun. 04, 2007

Rating: 0

Nice skin for a match-3 game...seen this exact mechanic elsewhere, but you do it well here with theme and sound. Good job!

LUV Tank

Play LUV Tank

Jun. 02, 2007

Rating: 0

Interesting concept, repetitive gameplay. Vary up the enemies; the boss was interesting. Oh, and yes, points for a quirky game.

( Spin Doctor )

Play ( Spin Doctor )

May. 26, 2007

Rating: 0

Another really great effort with some unique gameplay and simple design. There **could** be a few more wrinkles in gameplay of later stages, but for the most part this is very solid. Nice work!

Streets Of Fire Supernova 2035 DS

Play Streets Of Fire Supernova 2035 DS

May. 25, 2007

Rating: 0

Music is quite insane. Also, why would you make a DS skin and not use the stylus for the game in some way? Did I mention the hate of this music?

Streets Of Fire Supernova 2035 DS

Play Streets Of Fire Supernova 2035 DS

May. 25, 2007

Rating: 0

Music is quite insane. Also, why would you make a DS skin and not use the stylus for the game in some way? Did I mention the hate of this music?

Maus Force Attack

Play Maus Force Attack

May. 25, 2007

Rating: 0

There is a reason these types of games have smaller games. You basically give the player no room to dodge at all. Kills any type of learning curve. Consider resizing.

Ballistic Balloon Baboon Bounce

Play Ballistic Balloon Baboon Bounce

May. 22, 2007

Rating: 0

Has a nice Incredible Machine feel, but figuring out the angles were less fun than expected. I like that you finish the level by soaking a girl.

JINTU’S REVENGE

Play JINTU’S REVENGE

May. 22, 2007

Rating: 0

No death effects, no variance in weapons, the level was too big (i can run out of camera), and the gameplay is very repetitive. You did have a nice manhole cover, however. Next time, focus more on the core game and less on the cutscenes.

Puzzle Freak

Play Puzzle Freak

May. 10, 2007

Rating: 0

Good puzzles but the music gets repetitive...quickly. NOTE to flash developers: We are tired of techno and need a bit more than the 12 bars of music you give us. Thanks. P.S. Nice game, another strong showing byt the FWG.

The Last Stand

Play The Last Stand

May. 07, 2007

Rating: 0

Lots of polish and a rewarding end. I like that you have to manage getting weapons, repairing the barricade, and finding survivors. However, they aren't balanced correctly. It is too easy to keep all the survivors full, repair, AND get the Barrett...like on day 17 or so...cakewalk from there. Still, nice effort!

Dark Cut

Play Dark Cut

Apr. 30, 2007

Rating: 0

A bit short, as others have said. Also it is difficult to tell where to hit things like the axe; thought i was on it but no. Good game, we need more!

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