Pretty interesting game, but the background colors are pretty horrible sometimes. Some music would be nice (not techno!) or changing the impacts to musical notes could be neat. Good start!
I'll echo the 'awkward controls but great gameplay concept' comments. I loved the idea and the simple way the systems interact (cars + peds +babies, etc.) but control is very iffy...floaty and inaccurate. Also had the problem of zooming off screen...maybe if this was a fullscreen game we wouldn't have an issue here. I don' t know that keyboard controls will help here, but worth trying. Overall, nice work, just needs tweaking.
Becomes a bit repetitive, we aren't looking for lots of levels for an ad. Also, if you get a perfect score, reward the player with some kind of congrats message.
Interesting gameplay, but the name does indicate some sort of 'Olympics' with more than one event. Spread out a bit more and let the imagination run for more venues (like snow or desert?).
Clever little game, probably more so against a human than the CPU. A few difficulty levels would make sense, since the guidelines for what to activate is pretty simple. Good job!
Nice presentation, good music and graphics. There is a LOT left up to chance here, which is normally ok, but I think players need to earn the Extras a bit more easily. It is what helps players through and when it gets very tough around 13-15, they need a lot of help. This keeps the game random enough, but with enough strategy to keep people hooked. Good job!
Pretty good. I'm not so keen on the music and lack of all other sound effects, however. What if you had different music and the exploding balls would make different sounds, based on color? Make them musical as well, so they mesh with the game music better. Think something like Boomshine or other similar games.
Another really great effort with some unique gameplay and simple design. There **could** be a few more wrinkles in gameplay of later stages, but for the most part this is very solid. Nice work!
There is a reason these types of games have smaller games. You basically give the player no room to dodge at all. Kills any type of learning curve. Consider resizing.
No death effects, no variance in weapons, the level was too big (i can run out of camera), and the gameplay is very repetitive. You did have a nice manhole cover, however.
Next time, focus more on the core game and less on the cutscenes.
Good puzzles but the music gets repetitive...quickly. NOTE to flash developers: We are tired of techno and need a bit more than the 12 bars of music you give us. Thanks.
P.S. Nice game, another strong showing byt the FWG.
Lots of polish and a rewarding end. I like that you have to manage getting weapons, repairing the barricade, and finding survivors. However, they aren't balanced correctly. It is too easy to keep all the survivors full, repair, AND get the Barrett...like on day 17 or so...cakewalk from there. Still, nice effort!