I have downgraded my rating of this game from 2/5 to 1/5. I hadn't planned on playing it at all except Kon decided to give the game FOUR achievements, which I think is really undeserved. The conversation is terrible, spelling is atrocious, combat is boring... this game literally has NOTHING going for it. What was Kon thinking? I hate that I've wasted so much time grinding through this game just waiting to get both hard achievements, which are only hard because of how much damn grinding is involved.
2/5 Didn't like it. I sold my alchemy lab because I thought maybe the market would let me get new troops, so I could assault the first keep. NO instructions that says you can double check a unit, which is stupid. Too much grinding. Bad dialogue. Not worth my time.
I finally saved up 10 battle bucks to try opening one of the storage crates... and I will never waste battle bucks on them again. They are filled with all kinds of USELESS junk... energy, morale, stamina... I had hoped for a treasure trove of useable items. What a disappointment.
4/5 I love the simplistic fun of this game. However, there are a couple limiting factors on playing it... 1) later on it takes a LOT of food to keep your army going, so you have to wait a long time to feed them because there isn't enough money to both arm your men and have a lot of food stations. 2) Lag! It's fine at first (except on my laptop), but over a short time it gets really, really chunky. It makes playing for 3 stars on levels impossible. Other than that, I've had a ton of fun with it. :)
2/5 - Alas this game follows suit with most creations where the sequel wasn't as good as the original. I preferred having a use for my money, and being able to train up my crafting skills. The combat system still isn't fixed, with casters doing WAY too much damage, even against magic using characters. That combined with my save data on two different computers from Chapter 1 mysteriously disappearing so all the achievements I got disappearing as well, and I'm fairly disappointed.
The gameplay was fun, easy and intuitive. It reminded me of classic top down shooters, and I liked the different styles of ships as you get them. I loved the sniper, but it got too difficult to use with all the swarms later on! I was disappointed by the ending, since it was just an unlimited fight and it didn't feel like a satisfactory conclusion to what little storyline there was. But maybe we'll find out more about the artifact in a sequel. 5/5
I'm pretty irked that the game I played in Chapter 1 has mysteriously disappeared after I finished the damn campaign and got all the achievements so I could get bonuses for Chapter 2. Not impressed.
This game was really good up until the "wait until tomorrow" quests, the items that take forever to produce, and the entire lack of energy/slow leveling. I started off thinking the game was going to be great fast paced fun, and as much as I enjoy the story, this game just SUCKS later. Changing to 2/5 (would be 1/5, but the start was too fun to go that low)
Basically another 'pay-to-win' Evony clone, but it as a lot of really nice features above and beyond Evony. I liked the quests and dungeons. But as usual these games require so much money to 'win' that it's ultimately not worth spending ANY. 3/5 for at least coming up with some new components to a stale game format.
You say you reduced the number of short circuits? Good lord... I'm maxed out and can't mine hardly any of the lowest level because of all the shorts. That and the pieces of Roxy are so hard to see I might be going right by them...