Ending might be pointing towards the fact that the modules are placed in the monkey's brain, as seen in //config. Does this mean that by deleting BIOS.bin i deleted...the monkey's brain?
There should be something like a time frame where you can't move after spawning for a second, because I can't tell how many times I died due to either not seeing my character outscreen or just an accidient...
Everyone playing this game probably experienced that...''Woot, i finally completed the game 100%! Took pretty long...now let's see what's behind that door i needed keys for...HOLY CRAP, a LEVEL 2?!''
Yeah, I wasn't expecting such a large drop-off between the easy and medium badges, and then a small drop-off between the medium and hard badges. I guess if you stick it out all the way through level 4, you might as well get the good ending!
The game needs to be seriously fixed and upgraded. The general obstacle balance is completly random - when going very fast, certaing objects that were supposed to help actually SLOW you down for no apparent reason. The biggest problem is that when Geek hits the ground, NO MATTER HOW MANY grease upgrades and items you have, he will lose a TON of speed and you can't really recover from that - it's annyoying to speed 600 and then, just because you accidientally hit the ground, bam, back to 200! It RUINS THE GAME! Balance it out, really! 4/5 in this game, after fixes it will deserve 5/5 fully.
This game is truely a jewel on top of a crown, every single pixel of this game is perfect. Just flawlessly perfect. It's side on every detail and aspect of the game is just flawless. It's up to you how to play the game - take the risk and be alone, so you will get better loot, or stay safe with your group? Death is the inevitable in this game, it ends everything you earned, it's the most unique thing of this game. I can't tell how many times i died, ragequit, but yet came back again to take more bites out of this awesome game. Items and fame earn in this game is also sublime - hard work, caution to not die, and possibly even friends, can lead you to growing more powerfull both you and everyone else. That's how unique this game is.
Only real issue there is that when you have more than three unique characters in your team, your budget will always be on depression no matter what you do, even if you have all lands conquered and maximum cash earned. It's sort of annyoying too because without them you can't really beat the king.
Alright, i understand, Dragon Fist was your main project for most of the time, and i know you wanted to make it perfect. But there's only one thing left of that we await...where THE hell is our Starfighter: Infinity...?
SF:I is a big project and I nearly bankrupted myself trying to finish it. I need to make some other games to pay the bills. Whether this one will has yet to be seen
A tip - to increase your vertical and horizontal moving speed, press both keys at once. You will go diagonal, i know, but you will go about two times faster than by any usual method.
Game diffuctily is balanced pretty nicely, well except for the second to last level in the second level set, where it's all about dumb luck and enemy behavior. No matter the effort the assasins will always get you, halt you in place, and simply beat the heck out of you, you can't even move at all.
Some tips on the impossible badge: ALWAYS BE AWARE OF YOUR SURROUNDINGS! It is simply way too easy to hang around shooting your gun, and then hitting an enemy that spawned out of nowhere - keep your horses and play conservatively. Also, don't use ALL OF YOUR ABILITIES at once - i know, they are powerfull, but it doesn't mean it's neccesarily to launch a ''nuke'' in any being profitale in any meants. Play cool with your abilities. Diffuctily is measured by score - the more, the worse, but some milestones are 50,000 and 150,000 - prepare for shit to get real by the second mark. Also, some other tips - red crystal monsters are extremly vulnerable to shield rushing inside them, blue enemies in masses can really effectively distract you, and always have your slow motion and shield prepared for when another big wave comes to prevent enemy spawning inside of you.
This game has a load of potential. Good thing about it, VERY good one, is that there is nothing like an energy system. I know about the health general bar, but it can be quickly replenished. Additionally the x2 exp bonus to keep actively playing. There's only one, gigantic issue. The kredders, that have bought everything in the game with their deep pockets, killing everyone with extreme prejudice and absolutely zero chance of anything like success. They are insanely overpowered...they should really be nerfed.
Game has an extreme idea, epic gameplay, awesome conductment, really, really well done upgrade system, balanced difficulity ramp and a funny motivation of draining planet's cores for a commercial meant of making something like Core Juice. Generally, no issues, except for one. It's way too short...
For everyone complaining what a Life Saver is, forever solving that retarded question, is to jump in the water while a bar is full so you can beat the crap out of a random monster in a key combo.
There's a load of AAA everywhere that wasn't destroyed.
There's a load of positions on front that need being bombarded.
Yet the damn planes keep dropping ammo on me, right on me, alone, without any backup, and they can't, like, drop bomb....well, that's cool...
Yeah, I wasn't expecting such a large drop-off between the easy and medium badges, and then a small drop-off between the medium and hard badges. I guess if you stick it out all the way through level 4, you might as well get the good ending!