Another bug I found: Coal, when fully sized up, doesn't weight that much - usual big object. But when it's set on fire, it magicially turns so heavy that merely touching the ragdoll creates INSANE blood puddles on the ground and deals ABSURD damage to the doll.
I found an annyoying bug - If you have an object selected in ''Spawn'' menu, then try to find an another object using the ''search'' window in the same menu, but spawn the originally selected object the same moment you finished typing the object you looked for, the spawned in object will freeze in thin air, unable to be interacted with, and removable only by refreshing the page.
From what I observed, hitting with the sword blades generates an invisible ''cut line'' which's lenght depends of how ''hard'' you hit the doll. It's buggy as bloody hell, it causes unexplainable things like hitting one arm and other one being cut off or hitting the head and legs being suddenly severed in half happen. Try to tweak this, it will both make swords better and less overpowered to use.
Tweaked! Sharp objects now only cut the immediate object they touch instead of casting a cut line, as you put it. I also tweaked the direction to match the sharp object's velocity a bit better.
You should try and revise and both overhaul the weight AND kinetic energy stuff. Some items are so bloody heavy that merely touching the ragdoll results in it being turned into a pulp... (psysics fail)
Must've missed some while balancing the weights. Just let me know which items act weird and I'll tweak the parameters. (It's kinda easy to get lost while modifying almost 200 items.)
0Rava, can you bring at least a bit of the original blood splats back? Now it's insanely hard to cause a blood splat bigger than a freaking paper cut. It's not really realistic when putting in perspective I just slammed the ragdoll in the face with a freaking SLEDGEHAMMER and the only thing that came out was a small bruise.
Wind Slash on the samurai melee is TERRIBLY broken. On higher agility levels with the skill maxed out you can pretty much give death left and right like an ice cream guy gives out ice cream durning a hot sunny day in Sahara. Seriously, dealing 30k+ damage to anything you pass through (and you will, because the battles are usually massive clusterscrews) with the skill recharging like once per three seconds leads to some high end game breaking.
Free - There is a bug. On DM test maps, when the warm up of no players/time period ends while you were using the shift slide, you will float in mid air and then appear above the base.
This game's ending is actually a happy ending, not a sad one after all - When Chris travels in time to find her mother, it doesn't neccesarily mean Steve won't be here - She WILL have both at once!
Wait a while..if the AI was operating the entire ship while you was hibernated, then -how- did the navigation system malfunction? There should be a querry answering that...
Instead of ordering the chef to kick his burger, couldn't he just take it from him instead..? Because seriously, they weren't even talking through phone...
All of this took in place of the monkey's brain chip - the ''cat'' was only a virus's embodiment. Bananas were how he infected you at first - the virus needed to slip through in one of your ''dopamine awards''. At first he just glimpses, but later on is when he will make a clear appearance. Especially on the last level - halfway through you have that simple puzzle as it seems. You hover through...and it fades away to something else. This is what happens in reality - you are hacking in some important //core files. The last morphing puzzle was hacking into BIOS. The final banana award you get after ''proceed?'' appears - wait a while and it will start blinking, uncovering the > button behind activating the proceed and probably deleting the monkey's brain.
Fixed.