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Mutilate-a-Doll 2

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Dec. 25, 2013

Rating: 0

Actually, no, the coal is that absurdly heavy even if it's not on fire. Sorry for misinforming.

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Dec. 25, 2013

Rating: 0

Another bug I found: Coal, when fully sized up, doesn't weight that much - usual big object. But when it's set on fire, it magicially turns so heavy that merely touching the ragdoll creates INSANE blood puddles on the ground and deals ABSURD damage to the doll.

Mutilate-a-Doll 2

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Dec. 25, 2013

Rating: 0

I found an annyoying bug - If you have an object selected in ''Spawn'' menu, then try to find an another object using the ''search'' window in the same menu, but spawn the originally selected object the same moment you finished typing the object you looked for, the spawned in object will freeze in thin air, unable to be interacted with, and removable only by refreshing the page.

Developer response from 0rava

Fixed.

Mutilate-a-Doll 2

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Dec. 25, 2013

Rating: 2

The reskinned katana looks awesome!

Mutilate-a-Doll 2

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Dec. 17, 2013

Rating: 7

From what I observed, hitting with the sword blades generates an invisible ''cut line'' which's lenght depends of how ''hard'' you hit the doll. It's buggy as bloody hell, it causes unexplainable things like hitting one arm and other one being cut off or hitting the head and legs being suddenly severed in half happen. Try to tweak this, it will both make swords better and less overpowered to use.

Developer response from 0rava

Tweaked! Sharp objects now only cut the immediate object they touch instead of casting a cut line, as you put it. I also tweaked the direction to match the sharp object's velocity a bit better.

Sydney Shark

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Dec. 17, 2013

Rating: 0

Honestly, after playing this game, I had to apply brain bleach. Three times.

Mutilate-a-Doll 2

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Dec. 15, 2013

Rating: 1

The Frost Sword looks like an oversized Wind Waker from Legend of Zelda:WW...

Mutilate-a-Doll 2

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Dec. 12, 2013

Rating: 1

You should try and revise and both overhaul the weight AND kinetic energy stuff. Some items are so bloody heavy that merely touching the ragdoll results in it being turned into a pulp... (psysics fail)

Developer response from 0rava

Must've missed some while balancing the weights. Just let me know which items act weird and I'll tweak the parameters. (It's kinda easy to get lost while modifying almost 200 items.)

Mutilate-a-Doll 2

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Nov. 30, 2013

Rating: 5

0Rava, can you bring at least a bit of the original blood splats back? Now it's insanely hard to cause a blood splat bigger than a freaking paper cut. It's not really realistic when putting in perspective I just slammed the ragdoll in the face with a freaking SLEDGEHAMMER and the only thing that came out was a small bruise.

Feudalism III

Play Feudalism III

Nov. 13, 2013

Rating: 2

Wind Slash on the samurai melee is TERRIBLY broken. On higher agility levels with the skill maxed out you can pretty much give death left and right like an ice cream guy gives out ice cream durning a hot sunny day in Sahara. Seriously, dealing 30k+ damage to anything you pass through (and you will, because the battles are usually massive clusterscrews) with the skill recharging like once per three seconds leads to some high end game breaking.

Hexagon

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Sep. 04, 2013

Rating: 3

I guess this is how it's like to orbit a black hole...

Super Monday Night Combat

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Jun. 29, 2013

Rating: 3

The game is basically dead right now.

Freefall Tournament

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May. 26, 2013

Rating: 2

This game reminds me a bit of Tribes: Ascend.

Strike Force Heroes 2

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May. 11, 2013

Rating: 1

Fun fact - Iogi's hair is black, but the body you find in Gene Therapy has BROWN hair...

Strike Force Heroes 2

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May. 09, 2013

Rating: 3

My life is complete the moment this game was relased. And everyone who played this game for once knows just what I say.

Freefall Tournament

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Apr. 30, 2013

Rating: 1

Free - There is a bug. On DM test maps, when the warm up of no players/time period ends while you were using the shift slide, you will float in mid air and then appear above the base.

no-one has to die.

Play no-one has to die.

Apr. 23, 2013

Rating: 1

This game's ending is actually a happy ending, not a sad one after all - When Chris travels in time to find her mother, it doesn't neccesarily mean Steve won't be here - She WILL have both at once!

A small talk at the back of beyond

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Apr. 07, 2013

Rating: 39

Wait a while..if the AI was operating the entire ship while you was hibernated, then -how- did the navigation system malfunction? There should be a querry answering that...

MadBurger

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Mar. 29, 2013

Rating: 0

Instead of ordering the chef to kick his burger, couldn't he just take it from him instead..? Because seriously, they weren't even talking through phone...

simian.interface

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Mar. 16, 2013

Rating: 28

All of this took in place of the monkey's brain chip - the ''cat'' was only a virus's embodiment. Bananas were how he infected you at first - the virus needed to slip through in one of your ''dopamine awards''. At first he just glimpses, but later on is when he will make a clear appearance. Especially on the last level - halfway through you have that simple puzzle as it seems. You hover through...and it fades away to something else. This is what happens in reality - you are hacking in some important //core files. The last morphing puzzle was hacking into BIOS. The final banana award you get after ''proceed?'' appears - wait a while and it will start blinking, uncovering the > button behind activating the proceed and probably deleting the monkey's brain.

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