Mousing over weapons in the shop should give waaay more info, particularly when you don't have enough money to afford an upgrade or you've maxed a weapon. How do I compare values when I can't see them, and why on earth do you not give clip sizes?
After 30 spins worth of silver tier guild war spoils, I finally land on the blessed x30 SoT... and it gives me 900 SoT?!
Some RNG god fell asleep on the job. And some poor code monkey, I suspect.
Above all the other faults with this game, I can't can't give it more than 1/5 when every time your server kicks me, magically, the card I last upgraded is no longer upgraded, and the cards I spent upgrading it are mostly gone. Only mostly gone. It knows they existed. But it takes them away with no benefit. For no reason. WTF.
I don't know where the comment about 100 plasma for reaching the core came about: you get 10. Then you have to dive the core dozens of times hoping for a handful each time, because it is in very short supply. Even if you're not nearly dead when you get there, it dissolves your drill like it was made of cotton candy.
Nicely done, sir. Just had to suspend my disbelief that these "hands" can't simply grab a cog and drag it out of the way.
If there's to be a sequel, a mechanic where the hands clasp together at a tile so you can switch which one is supporting the heart/gear/bubble might open up some challenging design options.
I went ahead and gave this 5/5. There are several tiny tweaks needed for clarity sake (in the upgrade menu)--for instance, is armor=weapon type resistance? But I really love the style, design, story. The balance feels near-perfect. Job well done.
Well it did black out, but it autosaved somehow. It loaded at the crater. I retained my wounds, but phantom stalker didn't appear again. No other glitches since.
I can't fault the developer for anything in the game--everything's really great, and the tight, simple level designs you came up with are stellar--can't help but feel I need more elements to the puzzles to give it more than 4/5. Hafta check out more of your stuff on Kong now :)
First off, 5/5. I may be a weirdo, but it would be cool if a game stopped tracking money after you've bought everything. Ya know what? I wish the final boss had 3 parts. Getting to fight all bosses together makes up for it though.
WOW! Never tried it before because multiple rage effects didn't stack, but stacking multiple zeal effects and raging is so OP, it must be an oversight.
I am slightly peeved that they didn't think to allow a hover to tell how much XP a card needs to level. Rarely matters, but still. 4/5 'til the game's PvP potential is realized.
Does veteran mode alter the challenges? That would seem silly, but it still denotes in the top right. Completed Heroic and Iron on lvl 10 without realizing i'd toggled it on.
Great start for a game! Need to fix the lag issues; my flash plug-in errors every time I die :/ I don't mind the narrow kill windows for successful striking, since there are so many ways to keep stam up. I will say that we should be able to choose what class to restart with, not default to who you died using. 3/5, could be 5/5 with some fixes.
I had to re-read the rules a few times to get my head straight, but i knocked out most of the 6x6es with ease after that. These puzzles allow for more trial and error than the usual, sudoku-style, deductive reasoning puzzles. Well done.
Wow. Randomly decided to check back and see if you'd adjusted the game again. It's like a brand new game now! Only a few rounds in and the difference is phenomenal :D probably a 5/5
I am very happy that you like the new changes. After hearing the feedback I have gotten from players I think that when I released this game it was done prematurely, it was not as good as it should have been, and I will certainly keep updating it more. =)
Despite the autosave feature making battles super easy (you can restart your turn as often as you like to adjust for misses and mistakes), the story dialogue, interactive objects, and hidden stashes make this amazingly fun. Seriously underrated, looking forward to part 2.
I am very happy that you like the new changes. After hearing the feedback I have gotten from players I think that when I released this game it was done prematurely, it was not as good as it should have been, and I will certainly keep updating it more. =)