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troglodytic's Comments

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Crazy Archers

Play Crazy Archers

Apr. 03, 2013

Rating: 0

Needs better distinction between/description of strength and agility. Boss health bars and an armor option would be nice, but try not to make it like every other shooter if you make a sequel. nice concept

Turnament

Play Turnament

Mar. 11, 2013

Rating: 9

my sole criticism is that it gets difficult to tell where some of the spiders are pointing in the last bonus room once everything gets jumbled together. 5/5 and getting pretty stoked by nitrome's entire game design approach :D

Soul Redeemer

Play Soul Redeemer

Mar. 07, 2013

Rating: 0

Brass guns seems to be the most versatile weapon, since it has the highest fire rate (which would be a nice stat to display). The shield would be worth something if it had the ability to combine with the fire breather (or make a grenade launcher), though damage output would have to be reduced.

Soul Redeemer

Play Soul Redeemer

Mar. 07, 2013

Rating: 0

My 'collect 1000 souls' achievement seems broken, though it may be that I upgraded weapons a couple of times before dying; your displayed souls count resets to before last attempt, but you keep upgrades and items.

Shadow Snake 3

Play Shadow Snake 3

Mar. 05, 2013

Rating: 0

may I suggest as an alternate to the timer, passing a round at high difficulty without upgrades o.o

Shadow Snake 3

Play Shadow Snake 3

Mar. 05, 2013

Rating: 1

Thanks for fixing the upgrade system, but the collision detection is still lopsided. 2 main problems now: tail can't grab pick-ups; fireballs for second boss still impossible to aim properly :/

Shadow Snake 3

Play Shadow Snake 3

Feb. 28, 2013

Rating: 13

Okay *facepalm* it's fun at first. But it's way too restrictive in how you earn money. You get one chance to perfect the later rounds, or you lose hundreds of point, which take several successful re-runs to gain, and you can't get back the 40k you spent on the first temple to help leveling the progressively more expensive snakes. The hit detection favors enemies heavily, and your torso gets randomly scrunched up when you back up to the point that by the wind snake, it's too much luck on hard mode to even try, or you have to weave through trains of enemies like the blind swordsman. Also, the fireballs are ridiculously unwieldy.

Frantic 3

Play Frantic 3

Feb. 12, 2013

Rating: 0

Yeah, not giving any stats for weapons or accessory stacking is what costs this game that 5th star.

Anodyne Demo

Play Anodyne Demo

Feb. 05, 2013

Rating: 2

$8 would have been a steal before free online gaming. It is an awesome demo.

Protostar

Play Protostar

Jan. 29, 2013

Rating: 1

um, is the special attack supposed to knock out your shields for the rest of the mission? cause that makes it pretty worthless

Aetherpunk 1.1

Play Aetherpunk 1.1

Jan. 28, 2013

Rating: 3

yup. menu does nothing. please fix

Folds -- Origami Game

Play Folds -- Origami Game

Jan. 28, 2013

Rating: 1

Some levels make me wish there was a Gold, Silver, Bronze system for how many folds you make to complete, because it's a puzzle we're solving, and a single missing piece can reduce you from 'gold' to 'bronze'.

Folds -- Origami Game

Play Folds -- Origami Game

Jan. 27, 2013

Rating: 5

A first fold hint would be nice after you fail. The fold limit doesn't necessarily push you in the right direction, and some of us have never folded stealth bombers before. 4/5 though, good times.

Monster Legions

Play Monster Legions

Jan. 24, 2013

Rating: 1

A mana system or pre-selecting the 3 boosts you have access to at particular moments of battle would be worlds better than the luck of the die, especially later on when the storm and champion boosts become near worthless. That and the lack of card 'storage' are my only criticisms 4/5

The Ultimate Star Wars Quiz

Play The Ultimate Star Wars Quiz

Jan. 23, 2013

Rating: 2

Why is the cut-off for a passing score--225--an unattainable score?

STREEMERZ

Play STREEMERZ

Jan. 13, 2013

Rating: 0

If there was a life limit T.T But i got my time to 2:53 on superb and it still took me a full ten on time attack. 5/5, the last point's for Dr. Tary

Incursion

Play Incursion

Jan. 13, 2013

Rating: -2

Mixing unit types together is tough to do effectively, especially early on. This may be a heavy request, but if I could rotate the 3 units manually & maybe set a radial distance from the rally point, mixing would be more useful.

Dillo Hills

Play Dillo Hills

Jan. 02, 2013

Rating: 4

For the hard badge, make sure you max everything, but don't focus much on picking up crystals on runs, the bonus for timely completion and max happiness are essential--avoid taking damage whenever possible.

Liquid Measure 3

Play Liquid Measure 3

Dec. 11, 2012

Rating: 4

An essential tutorial stage is missing that demonstrates how you have to 'spill' water over pipes that appear to be in the way. Might help those unfamiliar with the series.

Lucky Tower 2

Play Lucky Tower 2

Dec. 06, 2012

Rating: 0

Criticism: inventory items being replaced by duplicating maps (could not block after this happened to basic shield), no music for endings!? Love: almost everything else.

Developer response from molkman

There should be ending music. Seems like a nasty bug. Sorray! T_T

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