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troglodytic's Comments

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City Siege 2

Play City Siege 2

May. 25, 2011

Rating: 10

For "fight them on the beaches" all you need is the spy and commando. Stay out of range with commando to give the spy openings to climb towers. You cannot kill the tourists with bullets, but be careful anyway.

Tyrant

Play Tyrant

May. 24, 2011

Rating: 1

The system for points awarded per battle in faction wars is crap, game designers. Please explain the differences for when I get 16pts or 25, or fix your illogical system.

Edmus

Play Edmus

May. 23, 2011

Rating: 6

how many others got the medium badge first?

Diamond Hollow

Play Diamond Hollow

May. 13, 2011

Rating: -4

No improvement on tower of greed. This combat system is pointless: no shots fired for hard badge, still took less than 20 minutes start to finish. still, 4/5

Flood Runner 3

Play Flood Runner 3

Apr. 28, 2011

Rating: -2

a badge that I achieve on my first run, first time playing a game, in ten minutes or less, does not deserve to be a hard badge.

Orbital Onslaught

Play Orbital Onslaught

Apr. 08, 2011

Rating: 0

One of Nerdook's best. Just wish there were more choices with unit upgrading and combat orders between deployment phases.

Formula Racer

Play Formula Racer

Apr. 06, 2011

Rating: 3

wow, this game is all kinds of disappointing. The maps don't even give you a mark for the starting point.

Tyrant

Play Tyrant

Mar. 30, 2011

Rating: 3

Nothing should regenerate 10 times in a row. Broken.

Tyrant

Play Tyrant

Mar. 30, 2011

Rating: -2

@tanath, Right on. It would be so much more accurate if it simply activated those skills every other time, not whenever you win an imaginary coin toss.

Roadkill Revenge

Play Roadkill Revenge

Mar. 25, 2011

Rating: 0

ya know, I could forgive most of the little technical loose ends the designer left hanging out. But what's really annoying is that cars just keep pouring out for no apparent reason on some levels, and on others it stops the clock just as a challenge is being completed.

Cell Warfare

Play Cell Warfare

Mar. 23, 2011

Rating: 0

Could someone clarify what a p.c. is? I'd swear I've suicided on everything there is, but I'm still missing a p.c death.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Mar. 16, 2011

Rating: 3

it would be nice if the specials were organized in some way; weapons (by damage), healing, temporal augmenters

Rebuild

Play Rebuild

Feb. 21, 2011

Rating: 4

This game needs a save option instead of autosaving the day of--cause what's the point of being able to load my harder game on day 57 when I just lost a lynch pin battle, from which there is NO coming back!?!

Ring Pass Not

Play Ring Pass Not

Feb. 13, 2011

Rating: 2

I think adding the mechanic of sliding the limiters around would ease the ridiculous factor to an acceptable level.

Adapt or Die

Play Adapt or Die

Jan. 10, 2011

Rating: 9

Even with no other reason to dislike this game, it loses all of its fun factor on level 10.

Desert Moon

Play Desert Moon

Dec. 18, 2010

Rating: 7

Try not to tweak too much if there's a sequel; less is more, which is why this works so well. As for the ridiculous range overlaps, selectable groups would be wiser than color-coding, for numerous reasons. 5/5

Castaway

Play Castaway

Dec. 14, 2010

Rating: 30

It started strong, but for every cool thing the developer did well, there's also something he could have adjusted with minimal effort that made the experience less enjoyable, the small inventory being the least of it. Mostly it upsets me that magic attacks can miss, especially after all my specials miss back-to-back. Getting gang-raped by re-spawning monsters because I got frozen twice by the same, single opponent sucks, too.

Quadrus

Play Quadrus

Dec. 12, 2010

Rating: 2

It doesn't get harder, there's very little skill involved; it looks nice, but it's really only half way to being a game. anything more than 2/5 is insincere.

IntoSpace!

Play IntoSpace!

Nov. 10, 2010

Rating: 0

It reeeeeeaaally sucks that you can't dodge anything coming out the gate with the best engines. Might as well be an impossible badge.

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Nov. 09, 2010

Rating: 0

Seriously, why does the meter drain automatically? Why can't I use it just when I need it? It drains while I eat six more dots, and the seventh one dips into the ocean as I'm landing on it.

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