This game needs to evolve a bit if there's gonna be another installment (with badges): some kind of perk system, ways to distract guards, a boss decoy so they don't realize he's dead at first glance.
This game had a lot of potential, but not knowing what your next opponent is makes it hard to select characters. The pointlessness of upgrading Con, Dam or Att, and only needing the reset button to give wounded characters better healing made the game more painstaking, and less fun.
How many other people have realized the developers desperately need to implement some way to track and DISPLAY how much protection/enfeeble is piled on units when we have to pick our next card?
they still haven't fixed the mid-battle screen scrolling glitch that prevents you from seeing the left side of the field while choosing your next card :(
Great. Effing. Concept. A little too easy. What I really wanna see added the next time around is prince controls and the ability to drop worthless orbs and equipment, mostly for endless.
Not sure if it's a bug, but the achievements for archmage must be done in an "arch duel": you cannot simply go to single duel and select an archmage as your opponent.
The choppy movement and spotty controls wouldn't be so aggravating if the programmer had timed and spaced some of the tasked slightly more leniently, like spirit stage 6 sled ride: something that is otherwise awesome becomes a pain in the ass, my rock sled got stuck or stopped most of the time.
love this game in general. challenges are weirdly arbitrary, in terms of gold requirements. Need 3.85 mi traveled for crazy jumper, hit 42(+) civs for driver's license.?! 4/5
no one needs a 10k gamestop gift card, so don't stress about the promo codes. DO get a free membership card and link to Kong account for Leonidas card!
Why wouldn't you want a flat rate for battles? I know a half dozen players that consistently score 18pts or less for victories in wars. that's 10% below average for NO good reason, imo.
Simplify the point system for war battles... seriously. 2 pts for normal win or loss, 1 pt for surrender or draw, 4 pts for surge victory. the convolution is just plain stupid.
I'm getting an AMAZING glitch on the last level. When poison incarnate attempts to drain all my mana he take 28 damage, and my mana doesn't get drained! all my equipment is regenerate, health bonus or plus damage
1) people bitching are just that, they are they people who like being heard, 2) I say just as many people like defence first for the strategic variations it now offers, 3) people who like the defence first were ignored for long enough now that many of them already quit; a large number next to your comment offers little validity, as many people from the other side already gave up
IF the defence is to retain first action in faction battles, there is a dire need to alter the point-reward system (as though it made much sense in the first place)