scott0077, I have a relatively easy strategy to it: drop a very big ball, and wait until it touches all key balls. When they vanish you get some slowmo time, but buy some more so you can destroy with a mouse click the red ball you are going to hit next. After that one is gone your ball should land to the bottom of the screen. And then just use thrust to get the S-balls. Might take few tries, though.
Good ideas, acidDICA. I'll make the slowmo last a little longer and be slower. 2X is a bit too much, 1.5X is what I'll try. Otherwise you can just slowmo, -25pts, and then hit max boosted ball, +30pts... Anyway, I've added these to TODO list and will do most of the stuff there at the end of the week.
Thanks guys! I hope more people liked the game so I could keep on enhancing it, and make a sequel to it. :) Anyway, I'll add some new, small stuff later this week...
Darknote, nope, there is no such place, but I have the stage scores in my database, so I could make such page to my www server. I'll add that to my TODO-list...
scott0077, can you please tell me more, how it happens? You do get "saving the game..." text after a level ends? But if you exit the game and go to the title screen "continue" is unavailable?
gamerlukeee, well, we had very young testers at one mobile games company, the youngest was 21? But age doesn't matter there, experience does. I've also seen people who don't play or have played three games in their lives, working in the business, and man do they suck... They don't have a clue.
Most of all, create your own demos or even complete games on your free time. That's more valuable than any university degree you can get, if you want a job in the games industry. But both a degree and a couple of demos, that's the best way to go.
gamerlukeee, it's good that you study on your free time. Getting good grades will help you getting into the games business. :) Depends on what you want to do. If you want to become a tester (the easiest way to get into games) you need to play a lot, and different kinds of games. Programmers need maths and programming skills. And social skills as well, a little. :) A designer with math skills would be really something, they don't usually understand the formulas they are creating...