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typodestoyer9001's Comments

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Idle Scratch-Off

Play Idle Scratch-Off

Dec. 03, 2019

Rating: -5

My experience: gets pretty laggy if left up for a while (e.g., overnight) in the late-game. What's worse, it makes my entire Chrome session lag, including any other Flash game I may be playing at the time.

Logistics Inc

Play Logistics Inc

Sep. 29, 2019

Rating: 0

@Skeelz98: Yep, several times. I find "shove them all in marketing" is a pretty decent use of my staff right now (after some AI upgrades), since achievements get me acumen without resets.

Realm Grinder

Play Realm Grinder

May. 16, 2018

Rating: -14

Alright, I'm done. If this game can't keep my f***ing saves and sets me back nine f***ing days, then I don't see the point in playing it.

Realm Grinder

Play Realm Grinder

Apr. 03, 2018

Rating: -2

Great. There goes several days of progress because the game chose to load a several days-old cloudsave over what should have been a far more recent local one. Oh well, I guess I'm not getting all the bonuses and stuff.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Oct. 27, 2017

Rating: 9

@erythorban: You get four coins from voting per day - it has nothing to do with the number available to vote on. I've had days where I log on and click "vote" - and there's no puzzles, so I get my coins for free.

Zak

Play Zak

Mar. 18, 2017

Rating: 5

Two big critiques. First, it could benefit from some playtesting - get people to play it and tell them to ask questions. See what questions they ask. Some I suspect they would (because I had them): (1) "Can we jump on the enemies?" [Esp. since you don't have a weapon yet.] (2) "Will that lantern-thingy hurt me?" [Esp. right after, plausibly, dying to jumping on the enemy.] (3) "Are those spikes?" [It's unclear whether they are deadly or foreground, IMO.] The forgiving checkpoint mechanic makes it easy enough to learn those lessons, but the game would be better for making those more immediately clear through some subtle hints. Second, the controls feel a bit clunky. The weapon is a bit slow to swing, and since it moves you forward a little bit, I can "jump and swing" and fall off an edge on the way back down (or ascend to a higher edge) in a way that doesn't make it immediately clear why I fell (it took me most of the game it realize why). That said, still a good game overall, so 4/5.

Realm Grinder

Play Realm Grinder

Oct. 30, 2016

Rating: 3

Minor issue: The "Monster Breeder" quest just tracks total level, not relevant level, so, e.g., I have 120% completion right now for the second one, because two are above 25 and the third is under.

GlowPuzzle

Play GlowPuzzle

Aug. 05, 2016

Rating: 21

I think it'd be better (as a relaxing game) if one mis-click didn't make you start over. Just block us if we have no moves and let us restart.

Realm Grinder

Play Realm Grinder

Aug. 03, 2016

Rating: 1

Is there a way to link contingency casting to exact mana rather than percentage as your max mana increases?

Realm Grinder

Play Realm Grinder

Jul. 23, 2016

Rating: 10

Improvement suggestion: auto-remove the Exchange warning once you have bought everything requiring faction coins for your race.

hitBox

Play hitBox

Jun. 15, 2016

Rating: 0

@SuicidalShadows: Eh, it's not too unreasonable. I just beat it with a nub, so...

hitBox

Play hitBox

Jun. 15, 2016

Rating: 2

Reminds me of the pull stars in Super Mario Galaxy, but with gravity. Good execution, great difficulty scaling. 5/5.

PewPewEmUp

Play PewPewEmUp

May. 23, 2016

Rating: -2

Minor bug: if you defocus and come back in, sometimes the controls wonk up. E.g., if you're holding left when you defocus, but not when you refocus, then you will continue moving left regardless of your control scheme. (The same thing will often happen if you're directing a joystick when you plug a controller into a console; something to do with a bootup = neutral assumption.) Still, good game, 5/5.

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

May. 16, 2016

Rating: 2

Text seems off-center for me, and AI needs to have faster growth. Still, solid game for what it is. 4/5.

Down is Up

Play Down is Up

May. 04, 2016

Rating: 7

Holes in the wall to stop brick-against-wall problems = instant 5/5. Agreed with other comments that it's easy and rather generic, but anti-frustration features (for non-death frustration) seriously needs to be encouraged.

Jumphobia

Play Jumphobia

Apr. 14, 2016

Rating: 0

Needs a "reset to beginning of level" option for player levels. Too many levels where you can get stuck and can't die because you can't go back a room.

Jumphobia

Play Jumphobia

Apr. 11, 2016

Rating: -1

FINALLY beat the expert level. A little laggy here and there, but not so much as to have the aggravation exceed the legitimately enjoyable challenge, so 5/5 regardless.

The Perfect Tower

Play The Perfect Tower

Apr. 02, 2016

Rating: 2

Balance suggestion for permanent upgrades: don't have them all scale the same. In particular, some (e.g., multishot targets) are particularly valuable due to their expense/in-game scaling, so perhaps having these "significant" upgrades up by one every time instead of every 5 is justified.

Starlight Xmas

Play Starlight Xmas

Feb. 14, 2016

Rating: -5

Annoyed that you can get multiple points lost for "line already exists."

Absorbed

Play Absorbed

Dec. 09, 2015

Rating: 0

4/5: 5/5 for design, -1 for sloppy execution. Good graphical look. Innovative puzzles. However: Lags a bit - problem with garbage collection, I think. Slippery controls. Star method makes R for reset a necessity, which this game lacks.

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