Man, I wish MY beard shavings would turn into something interesting like a baby crow. Right now the only thing they ever turn into are nasty long stringy wads that clog the drain, and needless to say those are far less cute.
But yeah, not a super interesting game, felt kinda empty and I probably wouldn't have even finished it had it not been for the badges. That's very disappointing, as that contrasts pretty starkly with the (actual) sentry knight games, which were anywhere from fairly good to extremely good...although I was a little concerned with the direction the second one was going. But that's an issue for another time.
I'm...not entirely sure why you'd decide that horde invasion, and to a lesser extent boss rush, should provide no experience or money. As soon as I saw it I thought "Oh, great, I have these extra levels I need and a few more upgrades, that makes a lot of sense that there would be a survival mode to finish things out!"...but nope. Why? That makes absolutely no sense whatsoever, not even in the slightest, unless you were specifically TRYING to make things less convenient for the player. There is effectively no difference at all between the two. You're doing the same thing you'd be doing in normal levels, only A) you don't have to stop and switch levels in between, and B) it would be more interesting than having to just replay old levels. I mean, I suppose it isn't a huge deal, it's mainly just how unbelievably illogical it is that bothers me.
I seriously don't know what's wrong with people. I wish I could go back in time and stop whoever the hell decided to create idle games. They're the exact opposite of actual games. They're cheap, easy to make, have no end goal, and the best way to play them is to NOT play them. Any game in which the way to get ahead is just to not play is not a game for me, and I don't understand how it is for anyone.
Yeah, kinda a pointless game, especially since the real boredom hits you when you have to click the mouse literally hundreds of times to get adequate upgrades...although honestly, being as it's been a long time since I've actually seen a battle rather than clicking "fight" and then instantly clicking "next battle" on the conclusion screen, I'd say I've long since reached a point where it doesn't really matter much. I mean, the least you could do is make all the achievements vaguely achievable. Seriously, 300 lands? I'm well into the "oh my god" number ranges and I'm only at, like, land 80!
The messed up part? A picture of nothing but a toilet covered in feces may not get a mil, but I can almost guarantee that if someone, especially a known "artist" made it it would probably get, at very minimum, 50k, with the highest probably being about 300k, and if it was a detailed sculpture then possibly up to around a million. I mean, a dude peed in a glass then dumped a tiny crucifixion statue in it and took a photo of it, and the art world went nuts. And everyone knows crap is superior to urine as a bodily excrement.
Ok, uh...I don't see anyone else commenting on this, so I'm not sure if I'm missing something, but are there any, ya know, instructions or anything somewhere here? Cause I kinda like to know what I'm doing beforehand, I'm not a big fan of wasting time flailing and hoping I figure out what's happening as I go along. I just start the game and am handed some options. I don't know, maybe it's fairly simple, but then making some actual instructions should be quick and simple too.
Me upon seeing a match 3 type game: "Oh boy, a match 3 game! I usually love those things! Let's see what we have here". Me upon seeing it's a game intended for mobile: "Oh, wait, never mind, it'll actually be completely mediocre and struggle to be fun in any way, because the dev will be too busy trying to dumb the play down so you can manage it with one finger on a little screen while trying to draw play out as far as possible and bilk people for money to bother making the game fun"...and lo, I was correct. Good call past me. The only genres that can really hack it on mobile are strategy/TD games, and yet it STILL seems like being overtly designed for mobile is a death sentence, probably because when you're sitting someplace looking to kill some time and sitting at your computer specifically trying to play games you're looking for two different things.
So I guess the uh...grabby ending there is actually the end? Cause if so why does it take me back to the box every time I click anywhere? There's no actual "Hey, this is the end!" thing there, which is pretty damn confusing really.
So not ninja gaiden 4, more like ninja gaiden: annoying little one section demo thing. Also, I'm no intellectual property expert, but I get the feeling nintendo wouldn't be super happy about you making games using their stuff. Although maybe I'm confused.
It perplexes me that there are people out there stupid enough to think that the point of sites like this is to take games other people made and post them elsewhere. Like the games just magically appear and everyone simply disseminates them over the internet.
What kind of twisted, drugged out reasoning could possibly have a person get "261345" out of that elephant picture? Like, I'm going to have to track down the developer and ask them, because there's no way I'll be able to rest until I find out. Oh, and if any of the very few people here have adblock and go to the walkthrough and the site keeps pulling that laughable attempt to pretend there was a problem loading the page a little while after, ya know, fully loading the page and claiming "Hurr, de adblock mae stop de game frum loding!" (nice try, that's not how adblock works idiot) just wait until it starts trying to redirect you and hit the stop loading button up at the top of your browser.
Wait, the guy marked his own hotel as the least fun place to be in the city? Well at least he's honest, but bro, one of the locations is literally just an alley with a crazy guy and a fruit stand. Go get some TVs for your rooms and you'll pretty much be the coolest place in the city. This isn't hard man.
In the other games I had memory leaks, yes, but I'm using firefox and while the game is a tad bit laggy when you're spamming attack, I have no memory leak whatsoever. Performance isn't my issue. My issue is the fact that sitting here wearing years off my mouse's lifespan clicking attack over and over and over again pretty much facing wave after wave of enemies that really aren't much different from each other gets pretty darn old pretty darn fast.
And I'm assuming this isn't really trying to send too much of a message, because at absolute worst the most neglect can do is be equivalent to a father just leaving the family, and that doesn't usually turn out that badly. I ain't had a daddy at home since I was 8, and...ok, I've had a super messed up life, but that's correlation, not causation. Now, if you made a pac-man style game where you normally run from your family members, then in the corners are alcohol, which you drink and then you can chase them down and punch them all, THEN you'd have a morbid game. That's actually a pretty good idea, that would send a message! Maybe if this programming thing pans out I'll make it one day.
Wow, dude pukes after 1 beer? I've only known one dude who had a an alcohol tolerance quite that low. Dude's of completely Russian heritage too. His ancestors would be so ashamed.
Wow, you deserve to be taken away and thrown in a gulag for what you did to this game. You took the first one and shat on its legacy to make a buck. This is why steam is a double edged sword. Sure, it lets creators who otherwise wouldn't be able to get their stuff out there do so, but it also makes it easy enough developers with games that once upon a time they would've never even considered trying to charge for they now do, even though they don't have much place doing so. The only thing this has over the first one is length, and we don't even get that here in the totally unannounced demo (which I didn't even play through, because seriously, screw these controls). And it sounds silly, but the shitty, non-customizable controls only add to that; "Well this game is so great and I'm so great I will tell YOU what controls to use. Think they suck? Too bad. Pay me anyways". I hope you don't make a red penny and it serves as a wake up call.