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Cube Escape: Arles

Play Cube Escape: Arles

Jun. 14, 2015

Rating: 25

Only one problem I can see: don't leave out colorblind people. Those with color blindness would probably have a big issue with that entire painting part. Other than that everything was fine. I liked it.

Developer response from RustyLake

Ah yes you're absolutely right, we never thought of that during the development. We will keep it mind for next time:)

Space Incident

Play Space Incident

Jun. 11, 2015

Rating: -3

So basically overshooting is saying "Good concept, but it would be an even better concept if literally everything about it was different except for the basic fact that we're on a ship in space and aliens are involved". I know how to fix this. Hint: it's called going and playing a different game.

Arizona Joe

Play Arizona Joe

Jun. 10, 2015

Rating: 3

K, one of the first things I notice is that the blocks' graphics don't actually line up; the game treats them like they're one block further up than they appear, although coins can still be in the supposedly empty spaces the blocks actually occupy, making the player unable to reach them. As I walk around I run into all kinds of stuff in completely empty spaces and have no idea why. That's really not at all a good first impression.

Developer response from baneguin

It should be fixed now xD

Void Vikings

Play Void Vikings

Jun. 08, 2015

Rating: 2

Hey uh...I think this is a bug here, although I haven't seen anyone else say anything, so maybe it's just happening to me. It appears that if you pause the game while your shield is recharging, it will continue to recharge even though everything else is paused (which, assuming you have one of the -75% delay shields, can mean a lot), and it also appears that if you switch shields in mid combat sometimes their stats will get mixed up, with the delays or maxes or rates randomly switching over, although sometimes fully recharging changes them back. Just some odd stuff I figured I'd mention.

The Green Kingdom

Play The Green Kingdom

May. 31, 2015

Rating: -3

Not to mention the game is already really awfully easy. I mainly had to comment again to say the AI was not terribly sharp, and anyone claiming this was difficult or the AI was unfair is clearly not too sharp themselves or is just bad or both, cause even with multiple teams attacking you, towers are cheap enough and the AI stupid enough you can still run rings around them without much thought, and this is coming from a guy who's normally terrible at RTS games.

The Green Kingdom

Play The Green Kingdom

May. 31, 2015

Rating: 5

Yeah, basically you wind up with a situation where your best bet is to make a path that's as long as winding through the enemy territory as possible, as they always try to build next to your path which obviously means you have to cancel every single damn line and move them if you want to hit the tower, at which point they'll just build some more towers next to THAT line. Unfortunately I think I'm pretty sure that's why the dev is ignoring people saying about editing lines; that would require a total rebalance, as this is a kinda poorly thought out game and it's basically built around it being difficult to change your lines, since if you could you'd just steamroll every tower as soon as it was built. I'm not saying it's a good idea to build a game around a mechanic being intentionally clumsy, rather the opposite actually, but that's how it is.

A Matter of Caos: Episode 4

Play A Matter of Caos: Episode 4

May. 28, 2015

Rating: 11

I hope you know, mr. developer person, that this game is not very technically impressive. Compared to other point and click games the puzzles are not terribly astounding...but that's what makes it all the more impressive that I've played, and rather liked, every single episode and was really happy to see this one. I have to conclude that's story and atmosphere...well, and I like Mr. Gilbert. He has tentacles and stuff, and doesn't once use them on Japanese schoolgirls, which makes him way better than most tentacled monster things. Having him go beast mode at the end there was pretty satisfying. I also watched your credits all the way to the end. I like Mr. Gilbert a lot. I hope he returns.

Developer response from ExperaGameStudio

Thank you very much! We are aware that the game isn't technically impressive. This is our first game we developed and we choose to develop a less technically impressive game to have as soon as possible a feedback for the players. Anyway we choose to cure the small details and the history to make the game as exciting as possible. And we are very happy because so much of you are liking our game so much! :D We are continuosly improving our development skills and we hope we'll make a lot of other very good game in the future! :)

Grey

Play Grey

May. 26, 2015

Rating: -6

I'm almost positive this has nothing to do with ghosts. As far as I can tell the story is about a guy looking for a girl's attention. He goes around busting his ass collecting all these presents (I do think the gift progression might be accurate: the point probably is that he's been trying to get her attention since childhood) and things, trying to get her to notice him. He tries and tries and tries but she just keeps ignoring him no matter what he does. Finally in the end she understands what she's been missing and begins to look his way...by which point he's already gone out of her life, moved on. The color represents the color he brings to her world; before him her life was dull and grey, but his presence and the things he does for her brings happiness to her life. So in pop culture terms, this is a story of a guy being friendzoned by his long-term crush. That's a far, FAR more cohesive story than some thing about a ghost and mementos and crap.

Give Up 2

Play Give Up 2

May. 25, 2015

Rating: 17

The last one at least felt fair. This doesn't. Things have appearance that poorly reflect their hitboxes, it's annoyance of constant death is multiplied many times over having to sit there and wait for bats to slowly drift up and down, wait for flames, wait for shockers, wait for blades...then I get most of the way through, die, then do it all again. At least the last game was rapid pace; you were almost never standing around, and dying never set you back far, there were no absurd winding hallways. Also, claiming the saws or axes don't matter is ridiculous. Waiting for an axe to slowly spin around or a saw blade to move changes the entire dynamic of the level. This is just frustrating and unfun, and the theme makes no difference to me. To me the "Look how hard!" route games sometimes go is gimmicky and an excuse not to have to worry about making any of it enjoyable. I'll give it a 2 or 3 for graphics and fairly smooth play, but as an actual game this is pretty worthless.

Flash DROD: KDDL 3

Play Flash DROD: KDDL 3

May. 24, 2015

Rating: -2

Is...the only puzzle we're ever going to get here "Lure roaches into switch door areas so you can trap them, open a wall, then kill them all"? Cause unless way later it changes, that sure seems to be the only damned one I see, and doing essentially the exact same puzzle over and over again in different forms is kinda boring, so even if it DOES change later, why would you make the first, like, 9 rooms the same damn thing?

Zoi: The Escape

Play Zoi: The Escape

May. 23, 2015

Rating: 1

Seriously though, this feels like it should be a rythm game, except someone took all the good music and rythm that normally guides you and just muted everything, leaving you to flail regarding when you're supposed to press anything. I'm not a masochist, and as such I'm struggling to find this terribly fun. It's far too unforgiving, and it's not even like there's anything to add interest to it. It would be like if you took meatboy and removed anything that made the levels even remotely interesting. It's just pure concentrated frustration.

Zoi: The Escape

Play Zoi: The Escape

May. 23, 2015

Rating: -1

If the dev considered this addictive, then man, they must be in rehab every other day. "Hey bill, what's it this time? Popping bubble wrap? Chewing gum? Stretching? Watching zit popping videos?" "No, none of that. I just cracked my knuckles earlier today and now...now I just can't stop! I haven't eaten or anything!" "Alright, we'll get you set up with a room, I'll be right back"..."oh god no linda, what did I say about watching cat videos around this guy? Damn it, it's going to take weeks to get him pried away from youtube now. Just...just make sure he doesn't get into the coffee. He'd be selling himself on the street for premium uncut beans in no time."

Defend the Dam

Play Defend the Dam

May. 23, 2015

Rating: 5

Hint: just making a game and asking people for money will not cause them to give you money. It's more complicated than that my man. There sure seem to be a lot of people these days who think there are just hordes of people desperate to sling their money at anyone who passes. No, the only people who are apparently desperate to sling money at people is children, and A) in that case it's mommy and daddy's money, and B) you have to make a multiplayer game that encourages socialization, has kid-friendly graphics and simplistic, ultimately pay to win gameplay before they'll sling their parents money at you.

The Splitting

Play The Splitting

May. 23, 2015

Rating: 12

Ok, good, nice and thoroughly done. The premise doesn't make sense in some ways, but w/e. Only two things bothered me: first off, I didn't expect that the drawer being open on the stand next to the door would stop our protagonist from seeing a key sitting on top. Secondly, and even more so, the trunk: let's see how many ways we could open something really hot; grab some clothes from your dresser, some towels, a rug, cut some fabric from your furniture, wet your newspaper/magazine and use, put one thick sock on one hand and two thinner ones on the other, slide the shears/knife or utensils from your kitchen underneath and lift using that. Need I go on? The point is that getting your sister to bring you a thick sock from your laundry room is the most contrived possible way to have done that, which is why I struggled so long (along with the apartment key, of course), and I hate contrived puzzles in point and click games.

Castaway Troops

Play Castaway Troops

May. 23, 2015

Rating: -1

I'm down with ness. Stop wasting time you fools, go work on castaway 3.

The Tale Of Doris and The Dragon - Episode I

Play The Tale Of Doris and The Dragon - Episode I

May. 23, 2015

Rating: 0

I like the story and all, but criminy talk about a game that works poorly. There's an incessant buzzing crackling sound wherever I go, Doris' walking speed would probably be fine if the game worked about 5x faster/smoother, there are incessant freezes whenever I do anything worthwhile, my framerate is at, like, maybe 3-5 frames a second. It's crazy. I think this is one of those issues where the programmer's programming abilities are outdone by their actual game-making abilities.

Mr. Splibox 2

Play Mr. Splibox 2

May. 22, 2015

Rating: 10

I LOVE YOU MR. SPLIBOX! Seriously though, cool enough. Felt a little shorter than the other perhaps, and I feel like there were a few too many instances of "Ha, I just hucked an enemy at your face outta nowhere!" vs. puzzles that, ya know, throw US around, which is way cooler than throwing enemies at us, but overall pretty ok. Plus I do love Mr. Splibox and his spliboxes.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

May. 22, 2015

Rating: 2

Not a lot different. Good changes: really only increased level complexity, which is nice. Bad changes: the stuff with your engine breaking. I don't remember that from the last game, but armor should just make it so we plow through stuff better, but a minor gripe I guess. And I suppose there's no point in saying it since people have been saying this since literally the first game in the series, but what's so difficult about making it so we can deactivate and activate our damned guns? They're useless as is. Is the problem just that the dev is so obsessed with simple mobile interfaces that doing something crazy like adding a way so your guns don't waste your ammo at the beginning would make this extremely simplistic game too complex? I gotta be honest, this nonsense with every other game trying to shove mobile down our throats, and thus vastly dumbing down play, is beginning to really bother me.

Void Vikings

Play Void Vikings

May. 21, 2015

Rating: -1

I'll admit, this game had me laughing maniacally as I slaughtered my foes, and it takes a pretty good action game to have me laughing maniacally as I cut down my foes.

Headcrab Invasion

Play Headcrab Invasion

May. 17, 2015

Rating: 19

*sigh* Headcrab, APPLY directly to the forehead

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