Decatur mentions there should be a category for games like where the central point is not the play of the game but the game itself, or relatively complex feelings derived from play. This has been said many times at probably every artistically designed game on this site.
+ if you think Kongregate needs to add an Artistic category to the site.
Very enjoyable, love the trampoline. To anyone who feels like ragging on the developer for "Dore Bell," I just took it to be spelled that way for effect. Certain flaws can change the atmosphere of a game. That's really one of the most obvious lessons of game design, to me. So... =)
Before increasing range, consider this: A tower dealing 5.2 million damage per shot and firing at a rate of 2 shots per second (120) in a range of 45 (starting range) requires 253.8 million dollars to upgrade range. IF one had upgraded the range just once when the tower was bought, it would have eaten that extra 253.8 million dollars to get 5.2 million damage at 2 shots per second. That almost DOUBLES the cost to get it that many DPS. *shudders* That's scary, considering how long 253 million takes to build even at level 3,800.
Do as you are told, things will appear clear and you will never fret about which way to go. But this ease of life lacks vibrance, and color. And sometimes you find that things are not what you were told, and the easiest path is not the one they point to. Sometimes, those who love you will ask you to die for them, and sometimes in the end they demand you live.
When you refuse to listen, you find things harder to distinguish; you must interperet signs for yourself.
When you balance, you know that sometimes the voices are right and sometimes wrong, and you judge for yourself what things are, and you see through illusion.
Wonderfully done.
Megamen - The game is relying on a save file on your computer. When you restart your computer, you're deleting it. It's either something to do with the way you're restarting, or the way your computer is set up.