The complete lack of force that explosions provide is really pretty awful, you should have gone with a different effect like, just you could "magically break these peices of building". Because Expectations of an explosion versus the complete lack of physics is just jarring.
Does the game pause for a half a second every single time you touch a coint for anyone else? that was kind of a wierd direction to go, unless it's just a bug on my end.
For what it is, it's impressive in that it's an online firstperson shooter flash game.
But as far as an actual game, it's pretty awful. Though I think this was less about making a good game and more about proof of concept for the unity engine.
very fun game. I think it is too short to warrant a "play for 1 hour" achievement because i literally got every other achievement and beat the game before getting that one.
Game's not well thought out. The fact that you're constantly looking at the math puzzles at the bottom means you really aren't paying any attention to the race at all, and you actually slow yourself down if you want to check your position.
Game would be much better realized if the math questions floated above your racers head as he moved along.
Fun litte exploration game, just the right length, because games of this genre tend to drag if they go very long.
That popupad that you have to take your mouse to click on, every single time you walk past a certain sign, was plain stupid, and should have been closeable with a keyboard button if it had to be there.
excited for what unity can do, pretty cool moment in flashgaming we're heading towards.
Footstep sound was awful and needs to be changed, and it's very silly that jumping seems to instantly cancel out alot of your forward velocity.
I'm a big fan of metroid/castlevania style games, but this just got boring fast, needs more something in the gameplay, cause as it is it's a snooze :(
Potential is there though.
Not a game. There was no puzzle solving, it was like a mildely interactive flash animation.
A very cute flash animation though, I really liked the art style.
Not a puzzle game. you never Figure out what to do in any levels, you just see what to do immediately and do it.
Maybe a Timing game? That'd go under action I guess.