This is terrible. The "i" for info on upgrades does not give info and half of them don't seem to do anything, neither improving your ability nor making power-ups appear any more than before. If you insist on playing this... "game"... I advise you to stick with upgrades to guns, health and movement. And then pray for oxygen pick-ups because it's your timer but the upgrades for it are pointless.
You should not be able to install apps until you meet their minimum requirements, which are far, far costlier than the apps themselves after the initial couple.
It should be possible to apply all your upgrades to the adventurers, not just one at a time. Idle games thrive on boosting your production/exploration ability, keeping it limited to just a few slots runs counter to that mad dash for the most upgrades.
Coorect me if I'm wrong, but are a lot of the "upgrades" to the dungeon and monsters pointless? More and/or darker monsters just means more dying on level 1, and making the dungeon bigger makes it take longer to complete, but the rewards of completion don't scale for reaching deeper levels. It's like a choice between getting paid $10 every day or $30 every three days, one just makes you wait longer between.
Gotta ask, was the beta even written by the same team as the alpha? Because it feels like every good thing you had going in the alpha got wiped out, and the dev team had been doing so amazingly well too!
The value of duplicate very quickly falls into pointlessness given the cost of upgrades and even what a difference low rarity cards can make over a single hour of play.
Can we get back the "see what else you can build before destroying a mission" bit? That was a very nice feature before and I've no idea why you'd take it out.
The damage values on combat quests are ridiculous, and the lack of ability to upgrade actual Guildian stats is frustrating to the point of considering dropping the game. Now, the devs have done a wonderful job of listening and making changes so far, and I'm willing to wait and see, but thought it should be said that things are quite disappointing compared to Alpha so far.
The retirement village is nice to have at the start, but does fairly little once you get into the higher reward missions. Perhaps instead each retired guildian could grant us a +0.01% bonus on all future rewards? Or even 0.1% if you're feeling generous. This way guildian bonuses remain helpful as players get into the later missions, instead of just waiting for those last, highest reward missions to wrap up a few times.
@Tekha: You get more chests so more starting gold. That's it for now.
@JermaineC5: They used to have a Tavern that you could put together groups and they would work together, but it got disabled due to causing piles and piles of issues. We will see what the devs do with it eventually, whether a fix or something entirely new.