Here's another vote for "More Click Damage" as I often wish for it when facing a Boss. Yes, aside from the +5% of DPS. Why do people seem to keep downvoting this sort of request anyway? Some of us just want clicking to matter in Time Clickers.
Inn would be more useful if the Warrior's HP scaled faster than the Mage could keep up with healing. As it stands, the Warrior can have many more levels over the Mage, and the Mage has no problem keeping him at full health until you hit a boss.
Having shooting droids stop for a few seconds after every hit has resulted in a new strategy of either using only the Impact types, or just those that recover the fastest as bullet sponges. Since they never get to shoot anyway.
It's not a super long game, but it can be longer than you have for a single sitting, and so another vote for a save feature. A real one, that I can shut down my PC and come back tomorrow and pick a save file to play from, not just a respawn point if I keep playing right now.
So I think I get how the 5th building unlocks, but for those of us who don't do what was needed, can we get an alternate building at that same cost level instead of waiting to buy one that's 10x more expensive?
A few things that would be greatly appreciated: Autocollect being separate from your tier and with it's own upgrades. A soft reset option with a boost of some sort for the next cycle. More ranks of RP generators, maybe by adding Interplanetary and Interstellar options between the International and Intergalactic. Offline idling.
All in all a fun game and interesting to play.
Is there an option to break down items? Had the 'Buy 25' option selected when I started working on staffs, so now I have a few too many sitting around.
Hit detection seems off. Does the 'dillo have a bigger hitbox when gliding? I've been in ball form and passed through balloons with no contact unless I hit the exact center, and then used the rocket only to hit them by barely grazing across the top.
Can we get an option to remove traps, preferably gaining back half their cost or something? It sucks to place one somewhere you didn't mean too and now you're stuck with it.
I get that you go into Settings and reset the Souls to add them to your total, but what actually gets you more of them? Lots of Spawns? Upgrades? Time?
Overall a really fun little game, and although I know the programmer isn't going to make an auto-watering option, but it would be nice if the water level didn't drop so fast that getting them all up, or keeping them there didn't run the risk of carpal tunnel.
total power generated :)