I love that I might one-shot an Unknown Fighter in the King's Games, and the next guy will take almost no damage and kill me in two hits for the next ten levels. But then I one shot him and gain five levels, only ten more to go to beat the next guy.
So, played it twice, once to win and once to lose. Needs a health bar, and probably damage from enemy collisions. Instantly jumping back to start after beating the boss is jarring, maybe a "Mission Complete" screen and button to return to the menu? Will be interesting to see this develop.
hey, you're completely right. In fact I'm working in getting the game development to speed. Currently working on the level 1 to finish it. You'll see soon it will look more like a game.
Not sure how anyone else feels about it, but aside from being shot through the walls, ranged enemies tend to pour damage onto you from either off screen or behind elements of the HUD, preventing them from being targeted until you get closer. Any chance to keep them from attacking until they're closer?
I love getting a 75% chance to sell something else to a customer... and then never being able to do it. Seems that anything less than 100% is an automatic failure.
Awesome game, though the "Live Together, Die Alone" medal is a bit annoying, as going to higher levels is massively likely to kill you several times before you grind enough to beat them, and once you get too many deaths, the medal is unobtainable.
Awesome game, the only thing I really wish was different would be to upgrade items that aren't equipped. Having to leave the shop, change gear, come back, upgrade, and then leave again to compare is a little tedious, especially with all the cool gear I want to try out and upgrade into the next form.
How close to death do you have to be before recovering for the Suspense badge? I got down to just under half a heart, but it seems you need to be lower?
Awesome game, but I'd really like to see a longer Survival Mode. The current one is just three waves and somehow that just doesn't feel like a serious challenge. Maybe an infinity mode where every wave gets tougher, more enemies, and you earn just one star for every few waves? Both for the challenge, and for having a level go on long enough to build all those wonderful toys we've researched.
I think I found the bubble monster, but I'm not sure as the ENTIRE bubble was filled with tiny bullets headed my way. Is that it? And if so how are you supposed to beat it?
There we go, 4/5. Would have been 5/5, but the need to like/follow strikes me as a bit pathetic. The creators should have more confidence in a game this good.
hey, you're completely right. In fact I'm working in getting the game development to speed. Currently working on the level 1 to finish it. You'll see soon it will look more like a game.