LOL, shitty game when your heroes level up and get a +0/+0/+0! Bad enough that the tiles are hard to see and move, and you can't even zoom in, but also just BADLY set up. So many times I constantly get almost nothing to play, and it's more than just bad luck
Hmm, so the game is broken in Chrome. Can't move around the upgrade screen, can't see the Kongpanions to choose from (still can choose if I click where the arrows should be). Firefox is broken because although I can see things, it's SLOOOOOW and LAGGGGGY. I... I have to use IE. What kind of backwater site have you fallen to, Kong?! Seriously, this needs to be fixed. I can't believe such a prominent quest game would be left broken like this.
Wow. unbelievably crappy coding. Enemies who never attack but never die because they have no life bar, causing endless levels you can't complete; horrible friendly AI that doesn't attack enemies except far away while they die running through a gauntlet (Archer, looking at you), BORING grinding through all of the above... one star.
Playing Survival, kicking ass, then all of a sudden, the game half-freezes. I say half because the game went completely unresponsive, but all weapons were still firing (but having no effect) and explosions were constant. Guns fire, but don't follow mouse, cars aren't moving, ability timer frozen. I'm not happy with this.
So, basically 20 more levels for 5 bucks? And that's half the cost of what will be the normal price? I love the concept of the game, but if you're going to make a flash game, don't half-ass it with a demo that gives half the game. This could've been a 5* easily, and I probably would've gone for the full game at just five bucks, but what's offered for the price just isn't worth it.
There really needs to be a tutorial that explains things in gradual steps. I love how the battle system is set so that there are consequences in not being able to have CoD-healing. Could do without the x2 clicking to select/attack. POLICE TRAINING DOESN'T WORK. Wasted 16,000 and 2 days for NOTHING :( No Flee option? travel is way too slow/locations too far apart.
I also don't understand the point of collecting the drops. Health is obvious, but if we auto-collect all the items and money when we win, and lose everything when we fail, why do our tanks bother to collect at all?
Great start to a game! I really like it! A few issues: graphics options needed for not so great comps. Move needs to be default. Improve AI! Charging in and stopping to shoot just gets us killed faster. On that note, once a target is chosen, STAY ON TARGET unless they go out of range, don't switch to a different one passing by when you are just about to kill one. And don't stop. It's NEVER good to stop. It would also be great to have an avoidance module or something where the tank doesn't just drive into the path of a missile.
So is there not an autosave on this? My computer autoupdated and despite being at '10 meters' distance traveled, I'm now having to start completely over. :( not happy.
You need to clean up your coding if you have a loading time that long with such mediocre graphics. Also, the gameplay needs to move quicker. I've spent the past 30 min or so grinding, grinding, grinding, and have just finally gotten to the last part of the first area.
What the hell have you guys done to the game? It's SO. Slow. Before Phase II, I was able to buy 2000 Newspapers after a day or so of idling. 140 quattourdecillion AI. Then I reset, add 200+ quattourdecillion MORE AI, and now I can't even buy 1500 newspapers after several days of idling. How did you guys break the game so badly? :(
I'd like it a lot better if it was finished! Plus, stock: taxed WAY too damn much. On top of that, it feels like stocks are nerfed if you buy anything. over and over again, I'd buy PINK and it's eventually maxed out up to 3500 up from 2200. If I don't buy, up to 6000. It's this way with ever stock! And how does computer dude get so high up?
This is stupid. It's a great game concept! However, the grinding, OH THE GRINDING. And it's not even because the enemies are so hard that we have to level 1000 times, it's because of 1) Collectors having limited gathering and 2) resources disappearing. If you're gonna make us grind, remove those two limiters.
AND WHAT THE HELL. 10% click dmg for the a soul, OR I can blow 14 souls (140%) just to get 20% more? And take a 120% loss on my click dmg and LOSE even more because that also takes away DPS, which affect click dmg? WHAT IDIOT THOUGHT THIS UP? Jesus. Try thinking before screwing things up so badly! Did you even TEST what would happen?
New patch: So the first thing I have to do is spend 1/2 my souls to get back ONE bonus: the cooldowns. Now I can't make money to advance and get more souls, because some bright thinker took away the gold bonus that's already been nerfed several times over. Congrats on ruining your game. :( Used to be 30 min =lvl 150. Now 30m won't get me to 80. Not cool at all.
Um... this last update was NOT thought through very well. Did you seriously nerf gold AND clicks per second? If there was a problem with too many souls, then put a cap on it, don't just destroy it. How are people supposed to advance in a decent manner now? And huh? It's now impossible for me to beat the lvl 140 boss when just a couple hours ago I was destroying the level 145.
Would love to give a higher rating, but FIX BOUNTIES. Level 26 weapons when I'm 18, not to mention the poor implementation of making sure that people can actually complete bounties in the first place by providing the zombies people need. That's not even the common "crap, I have to pay to actually play the game in a meaningful way" complaint, because spending fuel doesn't affect this, except for speeding up returns. Pathfinding needs vast improvement, because my idiot medic is best with a melee weapon, and wants to go running off to the next room, which is blocked by rubble, so he wades through a horde of infected and goes around the whole map only to get himself killed. Then there's the idiotic "I spent loads of resources to build this kitchen/washing area, got 10 comfort, and now I have to spend even greater resources than at first only to get ONE more comfort point." Seriously? Let's put a little more thought into this please.
I'm rather disappointed in the new infected bounty system. I spent hours trying to complete one, going back to old areas to kill zombies I wasn't gaining much experience on. It should've been relatively easy to complete, but the zombies I need are simply not appearing. If I'm visiting an old area three separate times, then I expect to see at least 10 scientist zombies, and yet, out of 5 to kill, I only get 2? This needs a bit of work on that area!
@umchoyka, I have the same issue, however, have you accounted for the fact that you might have enough newspaper stands to give the movie studios an additional x11 profit boost, whereas not enough to give the banks the same?
This wasn't really that difficult. Just takes a bit of timing skill. LMAO at people who complain about the difficulty. I guess some people have never tried to beat all the old Megaman games, or played the original Super Mario Bros, or attempted Contra without the Konami code trick.