No difficulty ramp through the stages, though the player gets much stronger. The first stage was moderately difficult as the player is weak and unable to kill much (though simply avoiding would be simple). Stages 2-6 all ended up being the same; spam shoot back & forth and lightning things that don't die immediately. I didn't even try any other secondary weapons because lightning was pretty broken.
Hold up and spam G using the 'narrow attack' formation. I won every match without having to look when I did this. Very well made game, though I'll refrain from trying it out in real life haha.
Achievements aren't saving. That kills this, since they are important to our scores. I'm enjoying the game a lot, but I don't want to have to re-do everything before I can get a decent enough multiplier going every time I load the game.
This is fun. It's a bit slow in comparison to other games of the genre, but because of the bonus system, this becomes a different game completely. Trying for 'perfect jump' chains gives this great replayability. That is, if you give this a highscore board.
Pinball in flash is cool, but I felt the level design was rather poor. On level 3, two of my four balls fell through the side before they ever got near my flippers. I may have just been unlucky, but I don't think this should happen as often as it seems to.
bumping that up to 4/5 because I liked the cutscenes... I had forgotten about them until I backed out of the game and saw the game's image in the badge window, though, which might speak for how little scene-time there was in relation to boring play-time.
I don't like this game. The music is bland, and the gameplay is the same. I found normal to be more enjoyable than insane, because it seemed less grind-y... straight eighth-note chords may be inherent in 'punk' music, but that doesn't mean it's fun to play them on our keyboards. 3/5 for being decently made.
'K I win. Lots of the levels felt like pictures rather than real levels. That's not a good thing.
levels completed: 32
ships built: 128330
ships destroyed: 147784
star systems captured: 769
lost star systems: 321
number of victor..ious games: 32
number of failed games: 0
total score: 104287.
Why don't you include a high score board? Everyone loves high scores!
Wow. This is absurdly awesome. Multi-jump, that requires fuel, that refills as you get bulbs? I've never seen that before, and it allows for a lot of awesome movements. The levels are hard, but do-able, and short enough to not be too frustrating. It also allows for three 'modes' of play; simply beating the level to unlock others, getting all the coins, and speedrunning. I can't believe it's rated so lowly; this is the best platformer we've had on here in ages and I would love to see it get badges. 5/5.
Level 11 should not have made it into this pack... the A.I. waste their points on grey orbs and the player can dominate immediately after. Surprisingly the level doesn't end after the other colors disappear; instead, the player has to control every orb. 3/5 'cause I like these types of games anyway.
Well, that was pretty neat. The last 128 were pointless, though it couldn't have been more difficult given the game's simple mechanics. I had no problem with any of the jumps... people seem quite irritated with this game, but I think that can only be due to their own lack of precision... or perhaps they could be lagging or something (is that possible with graphics like these?). Anyway, good game, but much too simple to be rated above 3/5, in my opinion.