Took out many hours out of my day, as it was meant to do. It's borderline perfect, there's nothing really wrong with the game at all. Graphics are cute and simple, and I like the unique take on a simple switch-block concept (Referring to the resources thing). If there is anything wrong, it's that there's not enough upgrades. Not a lot of variety in the units. That said, very good game.
Very fun. It took me a couple of retries to figure out how it actually worked (pathing, where to actually put the damn towers). But after I figured it out, it was a lot of fun. The freezing enemies is kinda bullcrap though, as it shuts me down for the most part.
No clear distinction on where I can put towers, no damage meters or any way to tell in between the towers. Graphics are good, but this isn't very far above 2-3/5
Couldn't get past the tutorial, no idea how to control those ghosts.
Shame, too. I would love to see how this thing worked out.
Gave it a 3 for style, though.
A bit confused. It really is just a bunch of simple house spamming with the occasional upgrade. I would like to see a sim-city-like game on here, and this looks like it could be the basis for it. But it's not.
It needs more stat display, I never knew how much money I had exactly. Months went by too fast. Needs more room along with a zoom in/out feature.
Basically, it needs to be more like Sim City. Don't be ashamed to take some tips from it.
Okay, I really like this. It's very simple, goo difficulty curve and doesn't penalize you too much for taking a long time (puzzle games are not my specialty). Good game!
Difficulty is extremely high. I couldn't do anything, the stagger every time I was hit was a death sentance. The gun seemed useless, only the melee helped but not nearly enough. Grenades were unreliable, jumping was unreliable. Just, nothing worked on here.