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Very_Unoriginal's Comments

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Airport Mania: First Flight

Play Airport Mania: First Flight

Aug. 13, 2012

Rating: 10

needs a better cancel button - maybe an actual button on the screen? Alternatively the gates need to be easier to individually select. Possibly queuing mechanism to manipulate scheduling?

Tropical Swaps

Play Tropical Swaps

Aug. 11, 2012

Rating: 2

Maybe number the giraffe neck segments? Hard to shuffle to see which is which.

Wrong Block

Play Wrong Block

Aug. 10, 2012

Rating: 0

keep getting stuck with a layer of crystals - level 5 seems to be my wall. The random magic keeps either populating the untouchable useless bottom layer or effects the top layer without helping.

Wrong Block

Play Wrong Block

Aug. 10, 2012

Rating: 3

Better instructions on the magic system, otherwise a good twist on the standard match-3

Rune Raiders

Play Rune Raiders

Aug. 05, 2012

Rating: 1

way too many critters with ranged 1-shot attacks. Either offer armor/some sort of blocking or nerf them.

Resistance Is Useless

Play Resistance Is Useless

Jul. 31, 2012

Rating: 2

Teleporters spawning on top and auto-slaying basically ruins it. Have them do less damage or be forced to spawn a distance away from the ship. Too many shooter games fail with the spawning on top - it's too old of a problem for game designers to pretend that they don't know about it.

Paladog

Play Paladog

Jul. 26, 2012

Rating: -8

what's the point of the random garbage green missions? If I wanted a gambling game I'd go play a card or dice game. Since none of the upgrades, etc that I have worked on apply, can the green missions be moved to another game entirely? Or at least not stop campaign progression - not worth trying again and again for the dice to come up my way.

Overhaul

Play Overhaul

Jul. 24, 2012

Rating: 1

OK, some sort of balance on starting blocks. Just got run over as I was given lots of heals and anti-missles but could not get even a single offensive weapon enabled before the ground attack. Game needs a lot of balancing.

Overhaul

Play Overhaul

Jul. 24, 2012

Rating: 2

a real anti-aircraft block that actually could stop the flyers would be a great addition.

Strike Force Heroes

Play Strike Force Heroes

Jul. 22, 2012

Rating: 2

in a with skills/abilities disabled, didn't realize that it meant only MY skills/abilities were disabled.

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Jul. 21, 2012

Rating: 2

all of these games have desperately needed a quick reset - when I reset from a miss, I don't care to look again and again at the castle. Eventually the irritation at the tiresome reset from trying to get pixel-perfect becomes the primary focus of the game and detracts from the fun. This has been commented on each and every one of these games - maybe quick reset if a mouse click while focused on the castle?

Strike Force Heroes

Play Strike Force Heroes

Jul. 21, 2012

Rating: -4

What is the fetish of everyone to shoot dead bodies over the opponents? Needs a fix.

Elemental Balance

Play Elemental Balance

Jul. 16, 2012

Rating: -1

was a standard move the object game...until the final levels with the timed bombs. Good add to the genre.

Glean

Play Glean

Jul. 13, 2012

Rating: 3

keyboard command to drop dynamite

Zombie Situation

Play Zombie Situation

Jul. 08, 2012

Rating: 2

flying zombies are main threat - tough, very fast (appear almost at far left), and dish out lots of damage. Lethal combo is 3-5 floaters randomly stacking and landing at near top of map - not much can kill them in early game.

Kamikaze Pigs

Play Kamikaze Pigs

Jun. 22, 2012

Rating: 1

watch out for the star in the upper right of the big boss level - sandwiched between the reset and mute/unmute button. Hard to spot, and somewhat intimidating when everyone's dead (finally got the big boss) and it's the final start left.

Jelly Escape

Play Jelly Escape

Jun. 05, 2012

Rating: 2

nice balance between tricky moments and close-by save points.

Canoniac Launcher

Play Canoniac Launcher

May. 19, 2012

Rating: 0

'Magnets will not stop you'. Next run- grabbed by a flying magnet?

Guardians of the Light

Play Guardians of the Light

May. 18, 2012

Rating: 6

Good graphics. Like that you put off for many levels the stereotypical 'teleport enemies right on top of you', and the circle warning at least gives some hope of dodging them.

Desert Defence

Play Desert Defence

May. 17, 2012

Rating: 0

Need either larger field or shorter enemy ranges (preferably larger field). Even with a reasonably upgraded weapon/damage enemies can come on screen and be firing before they have been engaged or destroyed no matter what at some angles.

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