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Very_Unoriginal's Comments

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Robokill 2-Leviatan Five

Play Robokill 2-Leviatan Five

May. 14, 2012

Rating: -1

equipment costs way too much. If you hit a too-hard level and need to upgrade, the double whammy of it robbing you directly when you die and the merchant offering $200 for a $4000 item makes it impossible to proceed. Definitely needs some balance there.

Fracuum

Play Fracuum

May. 03, 2012

Rating: -15

wish my bullets were able to hit a target in a different sized room...like their bullets can.

Chuck the Sheep

Play Chuck the Sheep

Apr. 22, 2012

Rating: 3

so want a cannon for all those &*()*& birds

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 21, 2012

Rating: 0

Ran through the cave bonus room, got a silver. Tried again and got the gold...but the map won't update with the gold star.

Star Forge

Play Star Forge

Apr. 05, 2012

Rating: 5

Game 1 - OK, learning. Game 2 - rushed with 3 long range ships while I was still only able to build basic towers (and first ones were still generating). Might be nice to either allow only basic enemies or unlock all tower types so I can actually defend.

Awesome Tanks

Play Awesome Tanks

Jan. 12, 2012

Rating: 2

lots of times the opposing tanks don't take damage. Wasn't 100% until I froze a tank and hit it 3-5 times with a maxed out cannon for no damage whatsoever. Can I purchase that upgrade?

Neo Circuit

Play Neo Circuit

Jan. 11, 2012

Rating: -2

Are the other colors and me playing with the same rules? Just watched a single enemy CPU shrug off the attack of a hub being fed by a CPU(additional hub in the center) and a GPU and then counterattack up the chain, taking each one in turn. All were the same level.

Developer response from RoughSeaGames

Yeah all play with the same rules. The AI does not cheat. It can just make and cut connection faster than a human. Thats it.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Dec. 25, 2011

Rating: 29

Stopped on the math challenge at level 38 because of a pop-up 'you have played for a half hour'. Maybe delay until I leave a timed area?

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Dec. 13, 2011

Rating: 0

Apparently 'view track leaderboard' is their shorthand for 'lock the game up entirely'. Would appreciate it moved far away from the upgrade button, maybe to the track selection screen where it won't hose up a game in progress.

Theme Hotel

Play Theme Hotel

Dec. 07, 2011

Rating: 1

the elevator use logic is the sticking point. The ability to make express elevators or choose floors that the elevators service (like modern highrises) would allow the player to shape traffic. Right now 1 elevator can have long queues while the other is very underutilitized.

Vampire Physics

Play Vampire Physics

Nov. 26, 2011

Rating: 6

Lvl 36 badge isn't updating correctly. Just completed 36 again - no luck. Tried completing a prior level as well - nothing.

BioGems

Play BioGems

Nov. 20, 2011

Rating: -1

feel like it's complete luck - you can't use the normal 3-match tactics to actually set anything up as your opponent will simply steal them.

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Nov. 20, 2011

Rating: -5

Have to say if I'm ever a hostage I hope they don't send someone exactly like me in - wow I seem to rub out a bunch of the unarmed targets:)

Hack Slash Crawl

Play Hack Slash Crawl

Nov. 15, 2011

Rating: -1

keep dying the same way - the golem rusher basically runs me over and then beats me down, with no way to get away. That critter always seems to be the way I die.

Fishing Girl

Play Fishing Girl

Nov. 14, 2011

Rating: 0

I think calling them 'lures' is false advertising. The only fish that chased one of my 'lures' was the purple cheapo-fish chasing the expensive bomb lure. Same lure multiple large fish on the bottom swam through, ignoring it completely.

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 12, 2011

Rating: 6

the screen scroll is the biggest detractor from the game - I feel like I am fighting the interface and not the game when I am having to make blind jumps off screen that then land on a curved sponge that bounces me in a somewhat odd direction.

Monster Town

Play Monster Town

Oct. 31, 2011

Rating: 0

tiresome that when I place a barbed wire obstacle moments later a werewolf spawns on that line, blocking the emplacement and wasting it. I don't bother building that POS except to get the marines and other buildings. If he wouldn't waste the barbed wire when he runs away it would be far more useable.

Steel Wasp

Play Steel Wasp

Oct. 30, 2011

Rating: 0

Weapons need balancing - the missles are so effective because they always hit and don't do much less damage than the direct fire weapons. Serious bump to the direct fire damage is needed. Also side/back firing weapons - the missles don't target back/side objects giving a huge blind spot that everyone drives into.

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 23, 2011

Rating: 1

my player locked up during horde attack and could not move - the game will graciously allow me to restart with an exp hit after it barfed. Good game overall but the bugs really take a lot of the fun away from it.

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 22, 2011

Rating: 0

Some way to park the companion in the safehouses until you clear out the area would be nice. That, or let me shoot them and put them out of their misery - with their survival instincts the chances of them living another week are very slim (heck, how'd they live this long?).

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