equipment costs way too much. If you hit a too-hard level and need to upgrade, the double whammy of it robbing you directly when you die and the merchant offering $200 for a $4000 item makes it impossible to proceed. Definitely needs some balance there.
Game 1 - OK, learning.
Game 2 - rushed with 3 long range ships while I was still only able to build basic towers (and first ones were still generating).
Might be nice to either allow only basic enemies or unlock all tower types so I can actually defend.
lots of times the opposing tanks don't take damage. Wasn't 100% until I froze a tank and hit it 3-5 times with a maxed out cannon for no damage whatsoever. Can I purchase that upgrade?
Are the other colors and me playing with the same rules? Just watched a single enemy CPU shrug off the attack of a hub being fed by a CPU(additional hub in the center) and a GPU and then counterattack up the chain, taking each one in turn. All were the same level.
Apparently 'view track leaderboard' is their shorthand for 'lock the game up entirely'. Would appreciate it moved far away from the upgrade button, maybe to the track selection screen where it won't hose up a game in progress.
the elevator use logic is the sticking point. The ability to make express elevators or choose floors that the elevators service (like modern highrises) would allow the player to shape traffic. Right now 1 elevator can have long queues while the other is very underutilitized.
keep dying the same way - the golem rusher basically runs me over and then beats me down, with no way to get away. That critter always seems to be the way I die.
I think calling them 'lures' is false advertising. The only fish that chased one of my 'lures' was the purple cheapo-fish chasing the expensive bomb lure. Same lure multiple large fish on the bottom swam through, ignoring it completely.
the screen scroll is the biggest detractor from the game - I feel like I am fighting the interface and not the game when I am having to make blind jumps off screen that then land on a curved sponge that bounces me in a somewhat odd direction.
tiresome that when I place a barbed wire obstacle moments later a werewolf spawns on that line, blocking the emplacement and wasting it. I don't bother building that POS except to get the marines and other buildings. If he wouldn't waste the barbed wire when he runs away it would be far more useable.
Weapons need balancing - the missles are so effective because they always hit and don't do much less damage than the direct fire weapons. Serious bump to the direct fire damage is needed. Also side/back firing weapons - the missles don't target back/side objects giving a huge blind spot that everyone drives into.
my player locked up during horde attack and could not move - the game will graciously allow me to restart with an exp hit after it barfed. Good game overall but the bugs really take a lot of the fun away from it.
Some way to park the companion in the safehouses until you clear out the area would be nice. That, or let me shoot them and put them out of their misery - with their survival instincts the chances of them living another week are very slim (heck, how'd they live this long?).
Yeah all play with the same rules. The AI does not cheat. It can just make and cut connection faster than a human. Thats it.