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Cividlization 2

Play Cividlization 2

Jan. 09, 2020

Rating: 1

Canceling trade route destroys caravan, as well. I'm not sure that was intended, but a warning might be in order considering it takes 5 mins to produce one.

Developer response from to_change_later

Yes it is intended. You are right, a warning would be nice

Cividlization 2

Play Cividlization 2

Jan. 09, 2020

Rating: 0

Oh, I misunderstood happiness. It seems each city has it's own pool with number of cities pool shared among different cities.

Developer response from to_change_later

Yes, each city has its own happiness. Happiness depends on distance from capital (amongst other things)

Cividlization 2

Play Cividlization 2

Jan. 09, 2020

Rating: 8

Continues: Does the AI receive any benefits? What happens to the gifts we send to the AI? I was practicing how relations got affected and sent about 1000 gold to my nearest neighbors. They seem to have gone up in power drastically afterwards. Which kind of seemed fishy, as the gold didn't bring me any benefits at this stage. Also, I don't think I was inefficient in growth, but it seems the AI is able to maintain 7 trade routes (and rising), where technologically it is only possible for me to have 4 even if I was focused on trade technologies and policies. Do they receive benefits, or is there some sort of a feature/bug that allows them to have additional trade routes? Keep up the good work!

Developer response from to_change_later

Comments like that are wonderful, thanks a lot! I will be looking at all these issues. FYI, yes AI get a bonus on all productions but not on nb of trade routes. This is a bug that will be fixed very soon. Gold gifts are given to the city of destination which explains the power jump.

Cividlization 2

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Jan. 09, 2020

Rating: 5

Continues: Suggestions: I kinda like playing tall in civilization, but currently wide approach (at least at the start) seems impossible. So it's quite a must to play tall. At least not without gardens and theatre. Even then, 2 population cities. left click works both for navigating the world map and sending scouts. How can you send scouts to locations when your city is not visible anymore? It could be nice if scouts could be given new waypoints for more efficient scouting. science queue like army or building queue? Could you make it possible for a way to increase the happiness by population in case you overgrowth, artists? Could pillaging rewards scale with enemy strength? trade (pacifism) is INSANELY powerful compared to militarism! It can be less strong. Also, if you have no immediate neighbors that can create a huge disadvantage.

Cividlization 2

Play Cividlization 2

Jan. 09, 2020

Rating: 1

Nice idea, and has a nice enough pace. I have a few questions and observations/suggestions: Bugs: Pacifism tooltip says it excludes piety, instead of excluding militarism. Diplomacy screen can be accessed before researching state by clicking on the civilization discovery notification. I don't know if that was intended, but you can potentially declare war much earlier than the discovery of state. switching between different building constructions doesn't return the gold cost. Keep up the good work!

Developer response from to_change_later

I can't reproduce the diplomacy issue. Clicking on the civilization discovery notification brings me to the world panel. Switching between different building construction does not return the gold but it should not take the gold twice now, only once by building.

Ring Pass Not

Play Ring Pass Not

Dec. 19, 2019

Rating: 1

Using extra cards when you have full deals removes existing cards and potentially lowers your draw size. The game should warn about that.

Ring Pass Not

Play Ring Pass Not

Dec. 19, 2019

Rating: 3

Oh, there is no save feature!

Ring Pass Not

Play Ring Pass Not

Dec. 19, 2019

Rating: 1

Interesting and relaxing gameplay. The idea of having different combination bonuses each round sounds nice, but as others have mentioned the cards are truly random. With at most four cards in your hand, it is possible to get stuck and reaching combination goals is completely based on drawing cards that allow combinations. Never use bonuses unless you have to. Nice old game :)

Creature Card Idle

Play Creature Card Idle

Nov. 20, 2019

Rating: 2

Upgrading certain cards such as iron mine don't bring any additional benefits. Perhaps new features could become available? In the case of the iron mine, it is hard to make it beneficial yet not game breaking at the time when upgrade is possible, but still an idea.

Creature Card Idle

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Nov. 19, 2019

Rating: 4

Really nice art style, and nice concept of designing the board. The start is smooth, but the haunted woods is quite slow to progress. One suggestion: One additional sorting to show upgradeable cards at top and a filter to only show cards that are on the board could be nice. Still, a nice concept. Keep up the good work!

Creature Card Idle

Play Creature Card Idle

Nov. 19, 2019

Rating: 8

Nice pace at the start. One suggestion, the animation for card purchases should be skippable.

Theory of Magic

Play Theory of Magic

Nov. 13, 2019

Rating: 3

Great game! Still I had a few issues that I couldn't wrap my head around. There are slightly more than a dozen spells I need to cast every minute or so. Having only 10 quickslots make it difficult to cast that many spells regularly. It could be nice to bookmark spells and only show bookmarked spells in the spells tab, in addition to spell classes. Spellcraft helps with that, but it feels kinda strange not to have an interface for that. Some upgrades actually make it difficult to progress in game, e.g. gemcraft. Before, imbuing gems is instantaneous but after buying the upgrade the cost remains the same, but imbuing gems take longer and requires manually switching between different gems. I think adding an action is ok, but the old crafting option should remain. Overall, nice game with enough depth to keep the player interested.

Incremancer

Play Incremancer

Nov. 11, 2019

Rating: 7

When no bone collector is active at the moment of last human death, all remaining bones in a level are wasted

Stickmen Castle Defense

Play Stickmen Castle Defense

Dec. 13, 2018

Rating: 2

It seems the first character is not recognized when selecting a formation(there is no unit there). When I click on roster, he is not in the list of units. Also, adding the second character creates a 0 hp unit in the battle screen. I tried moving them around, now both of them are not selectable.

Developer response from DavideG4

Is your flash player allowed to store data on your pc? please check by rightclicking and settings. IF it is, is your allowed space higher than 100kb? what O.S. and browser are you using?

Gimme Potato

Play Gimme Potato

Nov. 26, 2018

Rating: 3

Thinking about it, the "ogre slayer" actually cost way more than feeding the ogre... This feels like a con job pulled off by the ogre and the merchant! A little grindy towards the end, but nice concept.

Developer response from SpudGums

The ogre could stay there for years and maybe even bring his family, speaking long-term it would be way more expensive. xD I agree it's grindy, but I can't change the price of the ogre slayer now, or it would be unfair to the people leading the high scores. Glad you liked it, thank you for playing!

Snowball!

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Nov. 20, 2018

Rating: -2

Nice looking, but incredibly slow paced. On my PC anyways :)

Death vs Monstars 2

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Oct. 28, 2018

Rating: 1

While double clicking, the game lags for me and I die.

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 28, 2018

Rating: 0

Didn't realize there was a second one! One issue; when you release the left mouse button, the game lags for about a second. Thanks!

Where Are My Pets?

Play Where Are My Pets?

Oct. 27, 2018

Rating: 5

Lovely, relaxing game! Still, I commonly misclicked X. Crescentry gave a tip in his comment for using right click instead of X to remove an object.

FIVE

Play FIVE

Oct. 14, 2018

Rating: 6

It is possible to get stuck in the forklike segment having one upper and two lower connections. A way of rewinding or a restart button would be nice.

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