it's strange: at the opening screen, after scaring off the dinosaur, if you stand next to the right hand tree and double click on the go left arrow, interaction with the right hand tree is activated.
Compared to Baron's Gate 2, the game is very slow to respond. There are no indicators or explanations about the items you pick, which are automatically used whenever you pick them up. The game looks unfinished overall.
Simple, fun and relaxing :) Once the game is finished, though, it cannot be replayed. Start button does not work and upon restarting it is stuck at the loading screen. I've had this in two different computers.
Nice game. Fights feel too much like stabbing and running around in circles until enemies are dead.
One issue though: It would be better if the salary payment event would be delayed until after coming to the town. Spending all money and being left in the middle of the desert with dissatisfied employees and a full caravan that cannot move is not fun.
greatly enjoyed hex empires, nice sequel!
I can't say I understand the controls though. Strangely, sometimes my troops will not complete orders and stand idly letting the enemies pass by. For instance, this happens when a group was ordered to go to one of my cities which got captured before they arrived.
nice graphics, effects and music and the mindlessly pressing left mouse button for a short time is relaxing. But the stimula are designed to be addictive(as almost any game, mind you), which is not ethical. I think games like this should be designed to be played around 10 mins, but not any longer. or they could be made to promote self-control in the long run by exposure to strong and frequent stimula, but I don't know how that could work out.
very nice quality. I don't enjoy this kind of rpg very much: with too many similar fights and a few being tactics used, it feels like pure grinding; so I don't I'll be playing longer. still it has good looks, nice background music, some small games and no bugs visible. 5/5
This is a great game; a simple and complex enough spirography environment. It is great that the spinos and their setups are sharable.
I was wondering if you could perhaps relax the constraint on the number of arms and their locations, attachments etc. for another game. It wouldn't be a spiro perhaps, but I believe it shouldn't be a big jump for the engine :) thank you for this great game :)
This game is a remake of one of my favorite games, Sean O'Connor's Slay, in a different setting and witth slightly changed parameters. There are some glitches like units disappearing when undoing turn. I just played one game, so I couldn't check have well the AI behaves. Still, looks nice :)
That's, hum, a feature! Meant to symbolize the inexorability of existence... Ok, ok, it's a bug, we'll look into it! :-)